intherow {l Wrote}:I have tried the Android version, and steering by default seem difficult for me, so i want tell other idea about it, from image i will share.
"when touched kart will run even turn right or left when forward or backward",
so i want to know people opinion about my idea ?
deve {l Wrote}:You can try current beta on google play and see if it's better for you. You can also tweak some parameters in touch device options to find best values
annopnod {l Wrote}:you can use usb otg connect joystick
deve {l Wrote}:So you mean that up/down should be always 100% speed even if you are near center of the button? And only use analog controls with sensitivity for turning left/right? Indeed maybe it has a sense. Or you can tweak sensitivity and deadzone parameters in options, but it affects both directions
i would like to add to this topic :3
i have an idea for on-screen turn controls, and while it needs some polishing, i think it would be great to have this in the game.
the idea is that the turn should have the shape of two bars overlapping like a cross.
- the first one, a vertical bar, occupies the height of the controls, representing acceleration/brake, and sits at the center of the second bar. (hereafter, "Blue" and "Blue bar")
- the width of Blue represents the steer control's lower deadzone (minimum treshold before turning), which can be changed.
- the default deadzone for turning should be 0, and with that, the Blue bar becomes just a vertical line.
- the second one, a horizontal bar, occupies the width of the controls, representing the steer controls. sits at the center of the height of the first bar when idle. ("Orange", "Orange bar")
- the height of Orange, represents the acceleration/brake control's lower deadzone (minimum treshold before accelerating or breaking), which may be changed.
- the default deadzone for accelerating should be a couple of pixels. but no matter the default value, if it is kept at the default value, the height of the Orange bar should be a third of Blue's height.
- whenever the player is controlling the car, Orange should always follow the touch,
- the height of the Orange bar should follow the Y position of the touch, with its limits being the height of Blue;
- whenever the player is turning, a bar should fill the Orange bar, starting from the center, up to the X position of the touch;
- whenever the player controls the acceleration and brake, a blue rectangle should give the visual cue of the limits of this control. (the explanation now would probably be about how i imagine it rendering, 'cause idk how to explain better ^^')
- two blue rectangles with Blue's width, occupying the first 1/3, and the third 1/3 of Blue's height, masked by Orange. that means that they will only be visible inside of the area of Orange, making it a faster visual cue for the limits of the vertical controls.
With all that said, here's a visual example. it is a sketch i tried to make to make it easier to understand somehow.
what do you think? ^w^
also please reply if you have any questions ^^
benau {l Wrote}:Now in google play android beta we have something similar:
https://streamable.com/nd1as
Your idea?
benau {l Wrote}:Now in google play android beta we have something similar:
https://streamable.com/nd1as
Your idea?
eltomito {l Wrote}:Also, you can shoot backwards on Android now! Press the rear-view mirror, drag it into the weapon and boom! What a relief to be able to spam balls in the face of the kart behind me!
benau {l Wrote}:You can keep acceleration when turning by moving finger horizontally, (see the highlighted part of wheel)
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