The tutorial level 10 was changed during 0.2->0.3 or 0.3->0.4. I think the target time 6.00s is for old level, and when the level updated, the target time was not updated. I have tried a few dozen times and my personal best record is around 6.4s. So I think maybe we should update the target time to 6.50s?
By the way, I have a record for this level with time 5.92s, however, this is achieved by editing the record file manually to remove all unnecessary moves and waits:
- {l Code}: {l Select All Code}
record=2*6,17,1*44,5,1*24,17,1,0*46,4,0*21,4,1*19,5,1*32,5,1*25,9,1*5,5,1*5
map(){
name=Checkpoints
recordings=1
size=2900,600
time=240
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(Block,450,350)
tile(Block,950,450)
tile(Block,1000,300)
tile(Block,1050,300)
tile(Exit,2650,150)
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(NotificationBlock,300,250){
message="You can save your progress in a level with\ncheckpoints. You can restore them at any\ntime using the F3 button."
}
tile(Block,500,350)
tile(Block,650,350)
tile(Block,750,350)
tile(Block,700,350)
tile(Block,850,450)
tile(Block,800,250)
tile(Block,850,250)
tile(Block,900,250)
tile(Block,900,450)
tile(Checkpoint,500,150)
tile(NotificationBlock,450,150){
message="Save your progress here."
}
tile(Block,450,200)
tile(Block,500,200)
tile(Block,550,200)
tile(Block,400,200)
tile(Block,1050,500)
tile(Block,1150,500)
tile(Block,1100,500)
tile(Block,1100,300)
tile(Block,1200,250)
tile(Block,1250,250)
tile(Block,1300,250)
tile(NotificationBlock,1250,200){
message="You've chosen the right way."
}
tile(Teleporter,1300,200){
automatic=0
destination=4
id=1
}
tile(NotificationBlock,1100,450){
message="This is the wrong way.\nGo back to the previous checkpoint by pressing F3."
}
tile(Teleporter,1150,450){
automatic=0
id=3
}
tile(Block,2600,250)
tile(Block,2650,250)
tile(Block,2700,250)
tile(Block,2550,250)
tile(Teleporter,2600,200){
automatic=0
destination=1
id=4
}
tile(Block,2650,200)
tile(Block,550,150)
tile(Block,550,100)
}