QwertyChouskie {l Wrote}:That should probably go in the new UI thread. The flow seems nice, though I like the look of hellcp's mockup better personally.
As for new installs, the solution would be to sync unlock with your online account, just like achievements are.
Wuzzy {l Wrote}:Well, if you give the player the option to bypass all content locks anyway, then why bothering with locking stuff in the first place?
Wuzzy {l Wrote}: The suggested UI is pointless and far uglier than the current UI.
Wuzzy {l Wrote}: Worst of all, the information density is terribly low.
Wuzzy {l Wrote}:Also, current UI is already very good, why do people want to screw up the UI all the time? :O
Pedroxz {l Wrote}:@GeekPenguinBR Your hypothetical menu is amazing ,
Pedroxz {l Wrote}:The Fictional User Interface of the game looks like the arcade games (in my opinion)
Pedroxz {l Wrote}:@GeekPenguinBR I think the information you put in one of these images or diagrams is not difficult to understand, the dialogue boxes are well informed, now I do not understand how Wuzzy says they are wrong, I think he did not notice the images ,but anyways
hellcp {l Wrote}:GeekPenguinBR: Go ahead, post in that thread, my UI is not the third coming of Jesus Christ and requires a lot of discussions (and other proposals), so we can take out the best out of every proposal. It's not supposed to be just my proposal and I didn't get any other feedback than "why change at all", not useful kind of feedback, so any other suggestion is highly valued there.
Because the normal mode for the game would demand to unlock track after track in order to advance and get all bonuses. The immediate playing should be allowed for those occasional players who don't want to surpass all the proposed dares to have the play to play for 5 minutes every 5 weeks.Well, if you give the player the option to bypass all content locks anyway, then why bothering with locking stuff in the first place?
Since some people feel so strongly against track locking, maybe the unlock-all option should be in the GUI.
Wuzzy {l Wrote}:I think your logic is flawed. Either locking is the right thing to do, then we should keep it. Or it is bad, then it should be removed. But you try to find some kind of fake “middle ground”, trying to do both have a locking system, and not have a locking system. This is obviously nonsense and clearly the worst of both possible worlds.
Wuzzy {l Wrote}:Your other things are all off-topic and will be ignored.
Wuzzy {l Wrote}:I understand your proposal, but I do not agree with it.
Wuzzy {l Wrote}: Why not just adding a “secret” cheat codes?
E.g. If you create an offline profile with the name “Bad Bad Cheater”, you unlock everything. Or something along the lines of that.
onpon4 {l Wrote}:If unlockable content is so essential, why don't .... OpenArena have it?
Wuzzy (1st Post) {l Wrote}:I think this is a design flaw and makes STK more annoying to use. It adds no gameplay value.
Arthur {l Wrote}:Your stated reason hasn't been true for a while, since now when you play multiplayer all tracks are available.
onpon4 {l Wrote}:I would disagree with the term "harmful". "Annoying", "bad gameplay", but not "harmful".
Wuzzy (2nd Post) {l Wrote}:I do understand the idea giving the game a feel of progress. However, you have to admit this idea currently falls apart when you realize you can just install add-on tracks which are all unlocked by default. This is kind of ironic.
Wuzzy (3rd Post) {l Wrote}:What do you have to say about my argument that locking tracks makes STK annoying to use when you install it on a friend's computer and just want to get started playing?
(...)
Finally, what was the reason for STK devs to lock so many tracks in the first place? What possible benefits did you hope for? I mean, what was the design goal here?
Wuzzy (6th Post) {l Wrote}:Since we all can't agree to reduce locking in the slightest, I have a totally different (and simpler) idea now:
Why not just adding a “secret” cheat codes?
E.g. If you create an offline profile with the name “Bad Bad Cheater”, you unlock everything. Or something along the lines of that.
onpon4 {l Wrote}:Of course challenges should be locked within story mode. That doesn't mean that tracks and game modes should be locked in the regular racing mode.
(...)
The whole locked tracks nonsense isn't a deal-breaker for me; it's easy enough to just modify the config file to say that I unlocked everything. But I do think it's a misguided design flaw; I see no reason for it and see some potential for it to drive new players away.
GeekPenguinBR {l Wrote}:"One upon a time when a princess called Sara lived in her castle..."
"... however, one day, the peaceful reign was disturbed by an undesired visit: Nolok, the king of the Lava Empire took the decision to get the reign of Sara at any cost.."
"...Then, Nolok arrived decided to kidnap Sara and put her as a prisoner in the dungeon in his volcanic castle, bla, bla, bla"
Wuzzy {l Wrote}:Since some people feel so strongly against track locking, maybe the unlock-all option should be in the GUI.
Oh my, now you start with this as well?!
If you add such a button, then you are basically admitting that there is a problem with the locking system. :-/
(otherwise, it would just be a cheat)
XGhost {l Wrote}:And as a little side note:GeekPenguinBR {l Wrote}:"One upon a time when a princess called Sara lived in her castle..."
I know this is just a rough example to illustrate your idea, and that's fine. But just to make sure you don't spend too much time laying out a story already...
Please, before putting wood behind the arrow, do yourself a favor and open up a thread for story discussion. The narrative thread that can be taken from your text is surely not the place you wanna go and can be pretty dangerous once elaborated further.
GeekPenguinBR {l Wrote}:This was just a parenthesis and there's no need to bring up this subject again, since I don't have the intention to create a new/different plot.
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