QwertyChouskie {l Wrote}:There are a lot of structure issues with the current GUI as features were pasted in over time. This is especially an issue with user/achievement related screens.
QwertyChouskie {l Wrote}:Plus if STK 1.0 were released with a new GUI AND networked multiplayer, it would bring a lot of good attention to the project.
QwertyChouskie {l Wrote}:The old GUI is fine, but a new one could be a lot better. And if someone is willing to do the work, why not?
Wuzzy, then why is UI not this now:
- It's impossible to play on small screen, button sizes aren't uniform and hard to press on smaller screens (and misclicks are annoying)]
- Style of the game is different from style of interface, something that is quite natural in a game that has existed for more than 10 years
- Style of interface along isn't consistent, using elements of Tango as icons (which are way more detailed then the rest of icons)
- UI is optimized for mouse and keyboard and is hard to navigate with controller
- On-screen keyboard is a mess
Because it is crap. Duh! What a silly question!
I am not familiar with STK on Android (does it exist?). Are small screens even targeted. Define “small screen”(....) It might be too difficult to have a GUI which works both for small and big screens.
I don't really understand this one.
PLEASE be more specific about problems with the current GUI.
WTF?! I can absolutely not understand the criticism about controllers. I have played STK with controller extensively and I felt no inconvenience in the main menu at all. I can go through the main menu with only the controller just fine, thank you very much.
If you felt inconvenience with controller, again:
Please pinpoint SPECIFIC problems. Otherwise we are getting nowhere.
This basically just sounds like a bug. Probably fixable without nuking.
Of course the current GUI can be improved, just in smaller steps.
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