FOSS cross-platform 3D car wheel parametric model creator.

FOSS cross-platform 3D car wheel parametric model creator.

Postby Healing Drawing » 10 Jun 2018, 23:14

Good hour everyone, except vermins.

A campaign has been launched to create cross-platform free software with open source code, creating a three-dimensional parametric model of the car's wheel.
The result models can be used into different 3D game engines, using export.
Image

youtube promo. Working prototype

youtu.be/3kBcQDqQaVg

discord server invite. For discuss this and my future projects.
https://discord.gg/wFm2UgV

indiegogo campaign link
https://igg.me/at/healingdrawing-wheelcreator
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Re: FOSS cross-platform 3D car wheel parametric model creato

Postby SecureUvula » 11 Jun 2018, 17:46

Can you paste the IndieGoGo text? It's not loading for me
https://activated-onion.itch.io/ "Not only does she do it for free, she doesn't do it at all."
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Re: FOSS cross-platform 3D car wheel parametric model creato

Postby Healing Drawing » 11 Jun 2018, 18:15

SecureUvula {l Wrote}:Can you paste the IndieGoGo text? It's not loading for me


yep. this is indiegogo page text.


Why?
Because lot of arts, which i see around, have no enough detailed wheels. The reason can be in difficult process of detailed wheel creation from zero point.
And i can make this process:
- easy(no need special knowledge about working with 3D objects);
- fast(just use the GUI and choose the wheel style what you want);
- elegance (save and load settings, render picture for 2D sketch, or export result as 3D mesh and use it later in another software);
- comfort (FOSS cross-platform for everyone).

What is completed at the moment?
The working prototype (as you can see on video), which include:
- parametric wheel model(javascript babylonjs code + my own lib, GeometryXD, written in haxe and ported to javascript), includes such flexible configurable parts as: metal part, rubber tire, rubber grips, bolts;
- displaying wheel model on screen;
- html + css + javascript based comfort GUI(buttons, schemes, inputs).

What additions are planned?
- track drawing before and after wheel in horisontal plane, that you can have no head pain about sketch it;
- styling (colors, lighting, wireframe/solid modes for each element of wheel);
- incoming sizes filter;
- render scene to png file;
- save/load settings;
- export 3D model to file, that later use inside another software;
- porting at least win7 , linux , but you can always run it from source code use python3 + chrome/chromium installed. Or run basic functionality use any modern web browser.

Some of things will be python3 side(you will need installed python3 if you planed use own implementation), that work with files etc, which not allowed in standard javascript way.

How much do i need for complete this?
2000 USD

How much time planned to complete this project?
2 months, after i will have enough your funds.

And ... after completed, it will be open-source software, placed on GitHub, that everyone can use it in the future.

...the choice is yours...


hope this not break any rules
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Re: FOSS cross-platform 3D car wheel parametric model creato

Postby c_xong » 11 Jun 2018, 23:58

Seems like an interesting project, but to me it lacks an MVP. Great, it can create wheel models, but what will these models be used for? And how will this project be more valuable than existing solutions?
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Re: FOSS cross-platform 3D car wheel parametric model creato

Postby Healing Drawing » 12 Jun 2018, 00:41

c_xong {l Wrote}:Seems like an interesting project, but to me it lacks an MVP. Great, it can create wheel models, but what will these models be used for? And how will this project be more valuable than existing solutions?


1-you create wheel model as you wish , fast easy, use native gui, no need special skills, just choose what you want, from flexible parametric template.
2-you can save it as little txt file, only incoming data, without giant mesh data etc.
3-later you can load your wheel into software , and then export as obj or glTF mesh formats, and use inside blender,freecad,and more powerfull editors.
And you don't need f**k with hand modeling and placing little elements of wheel like bolts , rubber grips etc. You can coloring model as you want and use it inside more big project. Like high quality model off-road vehicle as jeep etc.

... and what existing solutions you mean? when you talk about compare
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