100 Rooms Of Badguys

100 Rooms Of Badguys

Postby sinisa3games » 19 May 2018, 21:39

This Level is one of my better levels in my world! This level is going to be pretty big, and it will take me a long time to finish it. I really hope you like this! :) (this is based on "100 Rooms of Enemies")
Scroll down to see newer versions :)
Here is what you will need to know about the level: kill EVERY enemy to get to the next wave/level. every 10th wave/level is a bossfight.
Attachments
level19.stl.zip
(7.3 KiB) Downloaded 396 times
Last edited by sinisa3games on 20 May 2018, 17:44, edited 2 times in total.
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Re: 100 Rooms Of Badguys

Postby the shapeshifter » 20 May 2018, 08:59

got to the boss lvl and nothing happened. i killed everything but the spiky and no scripts or so activated
the shapeshifter
 
Posts: 29
Joined: 14 Jul 2017, 22:00
Location: Romania

Re: 100 Rooms Of Badguys

Postby sinisa3games » 20 May 2018, 09:29

it is because the 10th level is not finished.
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Re: 100 Rooms Of Badguys

Postby manuel » 20 May 2018, 12:13

The levels are well-made, have very creative ideas and are possible to finish with every "size" Tux has. Well done! :)
Maybe change the level theme after every boss fight or so, because *wow* 100 levels, that's quiet a lot! (Seeing forward to see some speed-runs after the level is finished :p ).
The only thing I have to criticize is, that the brown blocks are meant to be solid and that I always forget in your level, that I cannot stand on them.

Go on with your good work!
manuel
 
Posts: 190
Joined: 19 Sep 2017, 09:03

Re: 100 Rooms Of Badguys

Postby sinisa3games » 20 May 2018, 15:45

manuel {l Wrote}:The only thing I have to criticize is, that the brown blocks are meant to be solid and that I always forget in your level, that I cannot stand on them.


Which block should i use then? :p
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Re: 100 Rooms Of Badguys

Postby manuel » 20 May 2018, 16:38

I would simply remove the blocks at the switch in section 9 and the blocks in section 10.
manuel
 
Posts: 190
Joined: 19 Sep 2017, 09:03

Re: 100 Rooms Of Badguys

Postby sinisa3games » 20 May 2018, 17:52

here's a newer version! it ends in the 11th level. By the way, my world is going to be MUCH bigger, i expect it to have about 100 total levels. Hope you like it ! :)
Attachments
level19.stl.zip
(9.6 KiB) Downloaded 293 times
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Re: 100 Rooms Of Badguys

Postby manuel » 21 May 2018, 08:49

Wow, it's even getting better!

One thing to mention, though. Please add a hint to the secret area. I only found it, because I was looking through your level in the editor.
manuel
 
Posts: 190
Joined: 19 Sep 2017, 09:03

Re: 100 Rooms Of Badguys

Postby sinisa3games » 29 Jun 2019, 19:43

hello everyone, i am finally back. sorry for the wait, ill begin working on this project yet again
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Re: 100 Rooms Of Badguys

Postby sinisa3games » 29 Jun 2019, 20:29

Here's the current latest version with level 12 being complete except for the door scripts (i will complete it some other time, way too painful)
Attachments
level19.stl.zip
(12.45 KiB) Downloaded 255 times
'Ello
User avatar
sinisa3games
 
Posts: 117
Joined: 08 Feb 2018, 20:45
Location: Right over there

Who is online

Users browsing this forum: No registered users and 1 guest