manuel {l Wrote}:I'm using the version for Linux, so if these are actual bugs of this specific version, I'm not able to help.
1. The Sawblade doesn't come with the brown log texture they have on the editor image (don't know why it's displayed like this). Instead, they have to be placed like normal platforms (see 2nd).
2. The node editor is not that easy, I know: Select the red arrow in the "Ambient" menu and click on a platform. You first have to select the node (red/white square) you will start from and then click on a place you want to go to. If you want to place a third node after this, you have to click on the second node first. Otherwise, the first node will still be selected and you place a new second node between the others. Nodes can be deleted with eraser, if you delete the last node, the obkect will be removed.
3. The invisible box: This might be a display problem in the editor, as it has a semi-transparent texture. (However, I don't experience it anymore in the version I use.) It should be normal while playing.
4. Doors: Place a door and right-click it. Now you can type in the sector's and the spawnpoint's name. The sector is a part of the level which you can switch at the bottom left of the editor. In this sector, you can place a spawnpoint ("Ambient" menu) and give it a name. If you are using the door now, it should transport you to the spawnpoint.
5. Levers: Place a lever, right-click it and then click on the "script". It isn't the most fancy type of console, but you then can type in commands. To type in a second command, use ENTER. You can find a full list of commands here: http://supertux.lethargik.org/wiki/Scripting_reference
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