Characters have bunny ears.

Characters have bunny ears.

Postby atkins80 » 05 Apr 2018, 15:06

Hi, I haven't noticed this and been playing STK for a good while until now, all of the characters have bunny ears while in game, here is a screenshot.
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cornfield_crossing-2018.04.05_09.55.36.png
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Re: Characters have bunny ears.

Postby Alayan » 05 Apr 2018, 15:45

It's for easter.

They also have santa hats for christmas.

Annoying though that there is no option to disable it.
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Re: Characters have bunny ears.

Postby atkins80 » 05 Apr 2018, 16:40

Oh, thanks I also noticed the combine had a rabbit as well for Easter :)
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Re: Characters have bunny ears.

Postby atkins80 » 05 Apr 2018, 17:24

I also noticed the track files are .spm I was wondering how I would make a track with that extension type?
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Re: Characters have bunny ears.

Postby GeekPenguinBR » 05 Apr 2018, 18:07

As Alayan said, it's normal in the Easter/Christmas weeks. However, you can notice two details: 1.Not all characters have bunny ears, and 2.The ears are inverted (what is weird), but has been thus for years.

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Re: Characters have bunny ears.

Postby Mr.XX99 » 05 Apr 2018, 20:48

Alayan {l Wrote}:Annoying though that there is no option to disable it.


Easter ears (and christmas mode) can be turned off, if you edit the config.xml (look here how to find it: https://supertuxkart.net/FAQ), in this file search for easter-ear-mode and set it to 2, same for christmas-mode if you want.



atkins80 {l Wrote}:I also noticed the track files are .spm I was wondering how I would make a track with that extension type?


If you update your blender export scripts found in the svn (here in the blender_26 folder: https://sourceforge.net/p/supertuxkart/ ... dia/trunk/)
and export a track, it will have the new .spm format
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Re: Characters have bunny ears.

Postby atkins80 » 06 Apr 2018, 13:35

I found the config.xml file and changed it, as for the track making scripts I placed them in the correct directory but they won't show up in preferences, I am using version 2.79 of blender.
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Re: Characters have bunny ears.

Postby Alayan » 06 Apr 2018, 14:31

Mr.XX99 {l Wrote}:
Alayan {l Wrote}:Annoying though that there is no option to disable it.


Easter ears (and christmas mode) can be turned off, if you edit the config.xml (look here how to find it: https://supertuxkart.net/FAQ), in this file search for easter-ear-mode and set it to 2, same for christmas-mode if you want.

Not very user friendly though.
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Re: Characters have bunny ears.

Postby MTres19 » 07 Apr 2018, 03:05

atkins80 {l Wrote}:I found the config.xml file and changed it, as for the track making scripts I placed them in the correct directory but they won't show up in preferences, I am using version 2.79 of blender.


What is the full path to that directory? Also did you copy the "stkdata" folder along with the scripts? See https://supertuxkart.net/Installing_Tools.
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Re: Characters have bunny ears.

Postby atkins80 » 07 Apr 2018, 13:25

Hi, I finally got them all to work except 1 and it is the stk_panel, that is the script that you add items like bananas and item boxes to, here is a screenshot of the error for it, I have it in the same folder as the addons as well, also here is the script I downloaded, its just this one that gives me a problem
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stk_panel.py
(55.9 KiB) Downloaded 191 times
error.jpg
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Re: Characters have bunny ears.

Postby MTres19 » 07 Apr 2018, 14:54

I suggest re-downloading the files in the stkdata directory; from the error it looks like stk_panel_parameters.xml was edited and has bad XML syntax.
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Re: Characters have bunny ears.

Postby QwertyChouskie » 07 Apr 2018, 20:24

I attached a ZIP of the files that you should be able to put in the directory.
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blender_26.zip
Scripts and stkdata
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