(Hard Question) VR Support for HTC Vive and Oculus?

(Hard Question) VR Support for HTC Vive and Oculus?

Postby dany777 » 12 Dec 2017, 03:40

I got my HTC VIVE Headset many months ago, since then, im really having fun with games like Job Simulator...

But i was thinking... is it goin to be possible to play STK in VR mode? That would be like: While in VR mode, the character disapears from the Kart, and then you go in 1st person (That was my idea few years ago outside the VR) and you sit just where the character was so it feels like you are driving the kart.

I dont have too much to say about this, is just something i was thinking.
Hexley, the best character in STK, and probably very few people uses him
User avatar
dany777
 
Posts: 31
Joined: 18 Nov 2012, 16:38
Location: Spain

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby Arthur » 12 Dec 2017, 08:43

Difficult to predict, but unless we get more programmers I doubt we're going to see VR support in the next couple years.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby dany777 » 13 Dec 2017, 18:34

If the game is made with Blender, i think one of my friends who also is programing a game by himself, told me that it is possible to add VR support for Blender
Hexley, the best character in STK, and probably very few people uses him
User avatar
dany777
 
Posts: 31
Joined: 18 Nov 2012, 16:38
Location: Spain

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby Arthur » 13 Dec 2017, 19:40

The tracks and karts are made with Blender but we don't use the Blender Game Engine so Blender having support for VR doesn't really help us much.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby dany777 » 13 Dec 2017, 21:20

Oh... all these days i though the game was made in Blender, then just a quick question, then what engine STK is using?
Hexley, the best character in STK, and probably very few people uses him
User avatar
dany777
 
Posts: 31
Joined: 18 Nov 2012, 16:38
Location: Spain

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby MTres19 » 13 Dec 2017, 22:49

Antarctica, a heavily modified version of Irrlicht.
User avatar
MTres19
 
Posts: 191
Joined: 17 Aug 2015, 20:15

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby hiker » 15 Dec 2017, 04:12

I admit I thought about a VR port when the PSVR was on special here ... I just don't have time atm, so I didn't buy in :( Perhaps after networking :(
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: (Hard Question) VR Support for HTC Vive and Oculus?

Postby QwertyChouskie » 15 Dec 2017, 04:26

If you use OpenHMD (http://www.openhmd.net/) you can develop on a cheap $5 Android-based headset and (in theory ;) it should work the same on a Vive/Rift/PSVR/etc.
Contributor to/fan of STK (Upstreamed Cartoon theme, numerous random big fixes/tweaks)
User avatar
QwertyChouskie
 
Posts: 559
Joined: 29 Jun 2016, 14:57

Who is online

Users browsing this forum: No registered users and 1 guest

cron