Art contributes something different to society. You appreciate it.
Modifying art can be a further contribution to art, but it is not
crucial to be able to do that today. If you had to wait 10 years
for the copyright to expire, that would be ok.
Wuzzy {l Wrote}:What's noteworthy is that RMS isn't opposed to copyright as such, but is for making it weaker.
GunChleoc {l Wrote}:Well, actively registering carries another problem with it. Just look at the GEMA for music in Germany. Say I write a song and want to prove that I wrote it, I have to become a member and pay money every year. And unless you're one of the big acts, you don't get a lot of money back, if at all. So, such a system would privilege those that can afford to pay money to register.
GunChleoc {l Wrote}:Well, actively registering carries another problem with it. Just look at the GEMA for music in Germany. Say I write a song and want to prove that I wrote it, I have to become a member and pay money every year. And unless you're one of the big acts, you don't get a lot of money back, if at all. So, such a system would privilege those that can afford to pay money to register.
Wuzzy {l Wrote}:What are the reasons and justifications for only going the “half way” to free software?
Why stop at the artwork?
Did maybe even any of you choose to release such a game under such terms? Why?
onpon4 {l Wrote}:GunChleoc {l Wrote}:Well, actively registering carries another problem with it. Just look at the GEMA for music in Germany. Say I write a song and want to prove that I wrote it, I have to become a member and pay money every year. And unless you're one of the big acts, you don't get a lot of money back, if at all. So, such a system would privilege those that can afford to pay money to register.
Good. That means less copyrighted works. No one deserves a monopoly on culture, not even the poorest of the poor.
Not that it actually changes anything from their perspective. If you're poor, unauthorized copying of your work is the last thing you need to worry about, and you probably can't sue infringers anyway.
the only parts of the game that will be proprietary are the creative pieces like art, behavior scripts, etc
onpon4 {l Wrote}:As for corporations, they would be evaluating each monopoly they have for their value and only renewing those they expect a greater return on investment from, rather than keeping them all. So that would reduce the number of those works that are copyrighted, too. I suspect that copyright of dead authors would be dropped, copyright of old games would be dropped, and copyright that no one knows the owner of would certainly be dropped, just to name a few.
My main grievance with non-free art is actually the lack of libre-licensed source data. In fact there are cases where the art is libre, but the author (for what ever reason, sometimes practical) has not released the source files, which makes this libre art almost as useless as non-free one. With source data I mean for example the layered 2D graphic file that is then saved as the final compressed image, or the music tracker file, or the 3D .blend model that still includes all the helper bones and so on.
Thinking about it now, I would probably prefer a game that would be released with non-free binaries for both art and code (but have the source-code and source-assets somewhere available under a libre license) than one that claims to be fully FOSS but it's a pain to get anything close to resembling source files for the assets. The latter is actually surprisingly common, especially when non-FOSS tools have been used to create the assets.
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