by Sauer2 » 25 Nov 2017, 13:14
@Julius:
The point is getting feedback that can be applied very quick. Honestly I don't know how to make that most streamlined, precise topic rules aside.
Since it's game specific, I hope one gets better feedback here than on imgur, deviantart or one of the many 3d model starting websites.
As for file format and size, it's hard to tell precisely, but beside common image and sound files svg, tga, ora, xcf and blend files should probably included as well. Maybe also Webm and gif, for previews.
As an example:
This is supposed to be the most simple enemy type of a Space Invaders/R-type kind of space shooter.
The background will most likely be a simple starfield. The sterile look is necessary to keep efforts down to a minimum.
I will probably render it from 3 angles for a slighty oblique bobbing.
What can be done to improve it, in particular the way the cockpit looks?
BTW: The blend file is already 500+ KiB.
- Attachments
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- CC0, in case you wondered.
- untitled.png (22.96 KiB) Viewed 10383 times
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- shipV001.blend
- Requires at least Blender 2.79 due to using the principal shader. Press F12 to render it directly.
- (544.59 KiB) Downloaded 854 times