I would like to start gathering feedback from people playing the current build of the game about the design of the level. When the game loads you are in a test level where you have to protect the knight with the shield, kill all the enemies, claim 1000 tiles and mine 2500 gold to complete it. I would like to know what people's thoughts are on this level, is it to big, too small, are the enemies to difficult to kill, are there too many/not enough enemies, is the lighting too dark, too light, is the sound too loud or too quiet, etc. Any comments regarding the gameplay experience would be welcome. I have been able to beat it in the past and can about 1 in 3 times or so if I really try, have others been able to beat it? Is anyone trying to beat it?
In order to start things off I will share a few of the issues I think currently exist with the level. Although, the enemies are easy to kill once your creatures have leveled up a bit, they are very difficult to kill if the enemies level first (whoever gets the first kill has a huge advantage), also the combat seems to happen very quickly so either we should increase the number of hitpoints the creatures have or decrease the damage they do.
Furthermore they seem to level a bit fast in terms of the abilities they gain per level in terms of HP and damage done. They currently gain levels very fast, just a few fights will get them to between level 5 and level 10 or so but the limit on levels is around 100. This will allow us to fine tune when creatures get certain abilities more than the original DK did with only 10 levels. Therefore I propose that we make the creatures receive less damage gain per level to even out the battles a bit (the creatures will still gain levels at the same rate though, the rate does taper off when they get to be higher level).
-Buck