Hi,
recently, I dabbled around in Blender to create low poly renders of space ships like shown in the attachment. However, making simple game models sounds interesting as well.
To my understanding, the general workflow of a whole object goes like
1. create low poly model
2. apply material, optionally with texture
3. UV unwrap
4. duplicate and move low poly object
5. increase details, like making dents with the sculpting tools
6. optionally paint on parts of the texture
7a. move low poly model in the place of the high poly model
7b. bake new texture and normals (and optionally other maps) on the low poly object
8. export low poly model
Does that make sense?
Are there experienced blenderers on this board willing to share common gotchas?
Like, how does one bring specials like light sources, transparent/glass/mirror surfaces or rotation independent parts of a model into a game engine?
Best regards