L4 programmer for a NSFW multiplayer arena (MIT licensed)

L4 programmer for a NSFW multiplayer arena (MIT licensed)

Postby satyries » 25 Sep 2017, 19:25

NSFW project, so underage need no apply.

I am looking for a programmer to make a multiplayer arena; I cannot provide economical founding by myself (see the Patreon paragraph)

The first thing to clarify it's the very NSFW nature of this videogame, so if it's not up to your normal standard probably you wouldn't want to read anymore. I do perfectly understand, thanks anyway!



Now, let's to the core of this idea: Pama it's the title, and it stand for "perverted asymmetric multiplayer arena" as in popular videogame like L4D2, Dead by Daylight and Friday 13th. There are two classes: a satyr and nymphs. More precisely a single satyr versus multiple nymphs (therefore asymmetrical). Strangely enough, the goal is the same for both: submit the other being in the opposite faction: nymph attempting to capture the satyr for sexual propose, satyr attempting to capture nymph for sexual propose.


Game mechanics:
- Satyr class player need to collide against a nymph class player: if it succeed.. the nymph is considered captured and nymph "suffer" obscene first person view submission. But nymph run faster than Satyrs.
- the satyr class has unique "charge skill" that allow him to run faster than nymph (basically this is the only way for the satyr to reach&capture the nymph other than creep or stealth on them). **but** when charging the satyr can't stop himself and will always run forwards: if he hit anything that's not a not a nymph (miss the target) he will crash and become stunned.
- When the satyr is stunned the nymph capture (intoxicate) him and she can obscenely abuse him.
So, both classes have equal chance to capture and sexually abuse their opponent
Gameplay can be enhanced with unique skills and perks each class may have/acquire (I can already throw few ideas) but both netcode complexity and game balance is a serious issue, that's why I restrict this draft to be as much realist and keep the "game basis" concept as much lower possible.

A more detailed draft about this project is on my itch page: https://satyrs.itch.io/


Development plan:
Stage: the prototype - the first milestone is to build up a very barebone, but working, prototype: this mean players should be able to play online in a first person arena. Satyr class (the host server) will have two walking mode: walk and charge.
The walk mode is just simple as it: just walk slowly. The charge mode will force the satyr to run endlessly onward but will NOT be able to slowdown, strafe or inverse the direction: basically he will run like a car without brakes... only steering. While in charge mode the satyr must be careful to not frontal hit anything. If he crash onto something who isn't a nymph... he'll get stunt for an amount of time (leaving him freeze and vulnerable)
Nymph will have two walking mode: crawling (to be stealthy) and running. Nymph can safety collide with Satyr is when he's stunned: this is considered "nymph captured the satyr". If satyr capture nymph both will locked into the "satyr victory" animation (which is nsfw) and vice versa will happen for the nymph ("nymph victory" nsfw animation). Both animations will “lock up“ the players (similar to Friday 13th: the game killing sequence)

Stage: beyond the prototype - second milestone comes if prototype and funding is successful. We'll keep onward into tuning modularity to make easier for modded to include new characters from other franchaise. We can't endorse violation of other popular IP (let's say: Mercy from Overwatch), but we can get in touch with some great NSFW artists who are willing to draft their own unique nymph/satyrs design.
Stage: the way for a complete game - if founding is REALLY successful, the community does respond to this game and everything seems to go fine we'll step ahead in the hope to reach a fully featured videogame (skills, competitive progression, free marketplace for mods etc)


License, Patreon and recursive founding:
I cannot provide economical founding for this, but here's the deal: the one who will code the basic framework (to use with Godot) will open a Patreon and take the 100% founding for the first goal.
There are plenty of adult single player videogames on patreon who reach about ~1000$. But, of course, I cannot grant success for this project; direct community feedback is the only meter of success/failure.
I am not aware of any other adult asymmetric arena in similar fashion, so I guess the concept is original at very least. I know that netcode is at the top of the most complicated, time consuming, job into videogame dev: if the patreon doesn't go well and the bounder of the code is too heavy compared to the founding... I am perfectly fine if you would give up anytime. No string attached. Even if this project make any money/founding, I won't see a single ¢ until the first goal for your earning is not meet... I am absolutely fine with.
But we have to consider the not betrayal of the patreon founder in meanwhile: so, development is supposed to be OpenSource, the game released as MIT licensed. Even if we give up with this project, the community will always have some good MIT licensed netcode (a mutual grant as our Patreon founders wouldn’t see their money wasted)

As game engine, I do look after of Godot which is, IMHO; the only AAA grade (feature wise) and MIT Licensed videogame engine known. Other popular engines may be free, but have several restriction (Cryengine doesn't allow pornographic contents for example).
Artistic assets and sources (characters and animations... .blend files mostly) not related to the coding will be given in a secondary CC0 license (these assets will be used for the basis to build mods, even commercial mods)

Granted with full license (MIT license for the engine, CC0 for the "basic assets"), modders are supposed to do whatever they want: even selling their single mods (even sell bundled with the whole game and their mods... given they have rights on said mod-assets), ask for donation/financial support or simply give free of charge (CC0 mods will be considered asset donation to bring officially into Pama to extend the basic foundation for everyone else ).

Primary founding intended for this drafted plan is Patreon or similar. The model is not "per copy sold" but per-development open founding.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Lyberta » 26 Sep 2017, 01:45

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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Duion » 26 Sep 2017, 09:51

satyries {l Wrote}:As game engine, I do look after of Godot which is, IMHO; the only AAA grade (feature wise) and MIT Licensed videogame engine known.

Great you fell for their deceptive marketing, they just lied, it is not AAA grade and not the only one.
There is also Torque which has been around much longer and is much better, however it will be harder for you to get started as it is more complex.
On the other hand it is ideal for a multiplayer game, even without being a programmer you can build a multiplayer shooter prototype in a few months. Also Torque has a long history in controversial games.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby satyries » 26 Sep 2017, 10:52

Lyberta {l Wrote}:Doesn't Godot already have multiplayer? I thought any polished engine has it.

Godot 3 is coming with great features for network gaming; but due to the complex nature of multiplayer game it still need more than capable programmer to deal with it



Duion {l Wrote}:Great you fell for their deceptive marketing, they just lied, it is not AAA grade and not the only one.
There is also Torque which has been around much longer and is much better, however it will be harder for you to get started as it is more complex.
On the other hand it is ideal for a multiplayer game, even without being a programmer you can build a multiplayer shooter prototype in a few months. Also Torque has a long history in controversial games.

Thanks for the advice; I think Torque is an awesome project, but you can't compare with the complete asset Godot have on going: https://www.youtube.com/watch?v=XptlVErsL-o
Also this is to consider: https://github.com/godotengine/godot/commits/master
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Duion » 26 Sep 2017, 12:35

How many multiplayer shooters have been built with Godot yet? Zero.
Go ahead and try, I tried to build games with different engines but hit the wall very soon, but with Torque I got a fully functional multiplayer shooter done within months.
I saw so many projects fail and I can estimate pretty well now what project will fail and what not.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby charlie » 26 Sep 2017, 13:00

Duion {l Wrote}:How many multiplayer shooters have been built with Godot yet? Zero.
Go ahead and try, I tried to build games with different engines but hit the wall very soon, but with Torque I got a fully functional multiplayer shooter done within months.
I saw so many projects fail and I can estimate pretty well now what project will fail and what not.

What are you trying to achieve with this line of attack? You are going to get banned again if all you do is instigate arguments.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Duion » 26 Sep 2017, 13:04

I'm a game developer for 5 years now I just tell my experience.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Julius » 26 Sep 2017, 13:54

Well, Duion has a point that for making an FPS game, a engine more geared towards FPS will make it much easier. In fact I would not make a stand-alone game at all, but rather make it a mod for an existing open-source FPS game. Later you can the then easily fork it off into your own game if wanted.

Maybe have a look at Xonotic or RedEclipse? Both are FOSS FPS games that are quite easy to mod.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby satyries » 26 Sep 2017, 18:50

Let's not turn this into a "FreeBSD vs Linux" discussion.
Both Godot and Torque are awesome project; Godot is not "the best" in the sense Torque is somewhat lesser... it's just that at this right time Godot is hitting the right spot for all the amazing AAA rendering features it's getting seamlessly integrated, public attention and number of developer actively working onto it (everyday number of commits with fixes and improvment).

Godot is having the right momentum; but I won't continue arguing: this subject is over to me.

Julius {l Wrote}:Well, Duion has a point that for making an FPS game, a engine more geared towards FPS will make it much easier. In fact I would not make a stand-alone game at all, but rather make it a mod for an existing open-source FPS game. Later you can the then easily fork it off into your own game if wanted.

Maybe have a look at Xonotic or RedEclipse? Both are FOSS FPS games that are quite easy to mod.

on the project page you can find a striped down version of OpenCombat. A multiplayer FPS you could play from browser (unfortunally no longer maintaned, but you can still build your own html5 client/server).

There are both third person and first person demo available; which makes Godot flexibility if the project has to steer in some mixed nature like Dead by Daylight is (ie: when the satyr is charging it would be cool to switch third person.. exactly like the player "switched" to some sort of driving simulation)

Anyway, if anyone experienced with Xonotic or RedEclipse think this can be done there and would be intrested I am absolutely open to options.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Lyberta » 27 Sep 2017, 02:17

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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby Duion » 27 Sep 2017, 10:24

satyries {l Wrote}:Let's not turn this into a "FreeBSD vs Linux" discussion.
Both Godot and Torque are awesome project; Godot is not "the best" in the sense Torque is somewhat lesser... it's just that at this right time Godot is hitting the right spot for all the amazing AAA rendering features it's getting seamlessly integrated, public attention and number of developer actively working onto it (everyday number of commits with fixes and improvment).

That is not AAA rendering as there is no such thing, it is called PBR (physically based rendering). The rendering is not that big of a deal, since it is easy to program a tool that shows PBR rendered scenes, for example many asset creating tools have a build in render, so you can watch your assets how they would look in the game later.
There is a lot of deceptive marketing around, devs say like things "oh we upgraded the rendering to the latest DirectX or OpenGL or PBR, but what they really did was upgrade the art, since just uprading the renderer does not do anything visible, it just opens new possibilities and frees resources for more performance etc. So the bigger achievement is the implementation, optimization and programming the tools around it.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby satyries » 27 Sep 2017, 11:16

Lyberta {l Wrote}:I contribute code to Xonotic and I can say that its engine is extremely outdated and QuakeC is extremely slow. Still though, there are no better alternatives.

Red Eclipse, on the other hand, does everything on the client which means it's the best engine for cheaters.

I won't judge on Xonotic, QuakeC, Red Eclipse; my preference went on Godot for all its premise, community arising support and features. On mere technical side I won't argue beyond my competence; but with modders capable to achieve such impressive quality with their work; I'd prefer to aim for an engine capable to achieve full potential with latest AAA features.


@Duion: as I said, I won't continue arguing: this subject is over to me. People can read mine and your post to determine their own value/significance of what is to be considered "AAA". Farewell.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby dulsi » 29 Sep 2017, 04:41

I looked at your web page for this idea. I see you have a model for satyr and nymph. Did you create them? Mainly I'm wondering what you plan to do for the project. You are asking for someone else to program it and setup patreon. Since you talk about getting artists involved, the game idea/design your contribution? Frankly the game you describe does sound that interesting. I'm not a big FPS fan. This just sees like a FPS with only one hand weapon. Maybe you can make it interesting with map features but you haven't discussed that.
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby satyries » 29 Sep 2017, 15:32

I looked at your web page for this idea. I see you have a model for satyr and nymph. Did you create them?

The nymph was generated with MakeHuman, which makes that model available as CC0 license (ref ). The minotuar was taken from Turbosquid but I made the mistake to think it was royalty free == public domain; that wasn't the case since TS doesn't allow redistribution in open format ( ref. and I am in the process of remove the Minotaur. I've done the all the animation seen in the draft, makehuman make characters already rigged but I had to rig (with rigify) the Minotaur by myself.
now I am in the process to build a satyr by patching together this human and this horse (legs). This is the result so far: a cc0 model anyone can use (but I am still working onto).

I am not a 3d modeller/texture artist or even animator, but I can patch together few resources: my main objective is the game design still.


Mainly I'm wondering what you plan to do for the project. You are asking for someone else to program it and setup patreon. Since you talk about getting artists involved, the game idea/design your contribution?

Game design and concept is my main contribution. I am not trying to sell an idea but I can see how this may be perceived so, since the burden of proof lay on "idea guy", and being currently unable to provide any founding, the only way I can see is through patreon. If the project is a failure from the ground up, there will be no waste of time/resource, *IF* actual founding come from Patreon I won't take anything until a fair amount is reached for the one who employ the most of the job (actual coding).

Frankly the game you describe does sound that interesting. I'm not a big FPS fan. This just sees like a FPS with only one hand weapon. Maybe you can make it interesting with map features but you haven't discussed that.

There's a big risk into speaking big about dreamy project. As supposed game designer I don't plan to just throw few papers and expect things done; yeah, I can come up with cool-sounding features beyond the basic concept of the simple Tag Game, but it's more important to be realist.
I have few ideas about what skill/perks nymph and satyr may have (mainly to speed up the game flow and reduce the possibilities of "idle players" (gamers who intentionally play slow and in lame way to annoy people: satyr to pressure on nymph and viceversa).
Nymph can build obstacles and traps, satyr can be temporally stealth. Either can place deceptive decoy, reduce enemy's visibility, extend their own visibility with augmented visual data, nymph can "taunt" (with sexy moves) to trigger the satyr charge mode (even if the player didn't intended to) etc.etc...
There are tons of possibilities but what hit most here is realism (what can be actually done without going into rocket science field) and game balance (gamers will always complain "xxx is OP" anyway, but still.....)

Technical limits it's the most immediate issue; before sharing ideas about "we can do this/that" I need a more pragmatic approach. I need someone who's already in networked arena to have some sort of counter-ground I can build onto (removing and abandoning stuff that can't be done from the idea)
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Re: L4 programmer for a NSFW multiplayer arena (MIT licensed

Postby dulsi » 11 Oct 2017, 20:01

I think you are probably asking in the wrong place. This is a pretty small community and may not have anyone interested in the kind of NSFW game you are suggesting. It might be easier to find people on a larger site for NSFW games/artwork and try to convince them to make the work open source. That being said getting contributors is hard especially without having a lot to show them.
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