Julius {l Wrote}:That is awesome! I really like where this seems to be going.
Imerion {l Wrote}:Oh, this looks super fun and really well made! Awesome project, will try once I'm on my computer.
Julius {l Wrote}:I can hardly see the content under all those overlays.
Lyberta {l Wrote}:That will surely give a bad impression.
Julius {l Wrote}:Yorg is a very cool start for a project, but of course the graphics could be better. But in this case it really isn't the engine but rather art and style limitations I would say.
charlie {l Wrote}:The graphics are very good. I am impressed with it. The main issue is more the physics - controlling the cars is a bit hard.
Just because a game is not AAA quality with its graphics does not mean it deserves criticism. I like the style and think it is a very good standard for what seems to be the first game this team has produced.
GunChleoc {l Wrote}:My computer isn't powerful enough to test this one, but I noticed something: I'd put the brake/reverse on the arrow_down key, because:
1. It is easier to learn
2. Y and Z are swapped on a German keyboard, making the standard key binding very unergonomic
If you want player to be able to use both hands, maybe the space bar would work instead?
leilei {l Wrote}:Ignore all "switch to engine X" posts and keep going. Graphical fidelity isn't everything.
GunChleoc {l Wrote}:I grabbed 0.6.0-9794f14 and there was no shader option yet.
GunChleoc {l Wrote}:Ping me again if you want some more testing done.
GunChleoc {l Wrote}:BTW the Windows uninstaller will leave the start menu folder behind.
flavio {l Wrote}:As for the keyboard, thanks, I've changed the default setting. Please note, if you want to change it on a non-vanilla installation, you could change the setting going to Options / Configure Input, so you can configure the keyboard as you prefer. Anyway, if you want to propose a different default configuration (the current one is here, button is a bad name for weapon - I'll change it), please tell me and we may change it following your suggestions.
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