Hi
Want to develop a fighting game for the community, think that is a kind of title that does need to updated to a point of recreating the hole game. it kind breaks the current strategy that the game have. Company's since they need to ship a new product they kind re-master the hole game. This breaks the current strategy. Opens room to build a game that can be more or less updated with out creating a new entirely game. In order for the game to be update the current strategy.
All contributions are welcome.
To start with the development going to set up the characters and strategy for the game:
Strategy
For my experience I think 3D games offer more then the 2D games. For example the strategy Behind Street Fighter have evolved a lot but it have it's own limitations compared with Tekken. The main problem is that 3D allows character rotation, while 2D doesn't so this simple mechanics makes all the difference between fighting mechanics.
Street Fighter have evolve on the fact that characters don't rotate so all the strategy is base on moving forward and back while in Tekken the mechanics is more subtitle, you can have more elaborated fighting styles since it allows rotation, forward and backward.
They push the limits to the counter move which i kind didn't agree that much when it came out in Tekken 3. You master all this fighting moves for hundreds of hours of practice, then the other guy just trained the counter blow and all that effort is broken due to a mechanic that goes beyond the style environment.
The counter blow makes a lot of relevance in a 2D fighting game, thing the last version Street Fighter 5 have the counter blow, since the characters are only moving forward and backward the counter can make the difference in terms of strategy.
For me and for most gamers out there Tekken 3 for Playstation 1, was one of the best fighting titles. So it combines simplicity, high strategy. Many people like the style I think it worth to reproduce a title and develop upon a work that is already well done.
Characters
Ideas for styles and blows?
For that we have martial arts styles that are well develop, you can develop or mix any styles if you wish to contribute.
Debates or thoughts on characters and strategy are welcome.
Boxing.
Capoeira.
Karate.
Kickboxing.
Krav Maga.
Kung Fu.
Muay Thai.
Tae Kwon Do.
Development
Think it could be nice for some artist to develop, a character, or get some existing character from the 3D libraries out there, and give it a martial arts style. A simple task, if some one want to do some tasks for the project.
The good aspect of the game since it does not have commercial objectives all kind of characters can be used. Later it can be arranged in a base set of characters, with a stable strategy and extra packs for people that just want to have fun with the game.
Maybe develop missions for the game so that people have something to do in the game?
In Tekken 3 was some very interesting mods like, survival, etc...
I will set up the project structure lather, maybe set some scripts.
Links
http://www.tavern.html-5.me/ in development at the moment is password protect to easy develop...
I lather will set up the project in Git Hub , already have a account, but it only contains old stuff. https://github.com/saintsoftware .