andrewj {l Wrote}:
Nowadays I feel that all that work was largely a waste of time and energy, as I never really saw the bigger picture that almost nobody was interested in using that game engine, even in the DOOM community, and the world outside of the DOOM community had moved on (greatly so) and this engine had become totally irrelevant there.
So I kinda agree with Duion that spending your time and energy on a game engine, rather than making an actual game, can be a road that leads to disappointment.
You see, people who have done real stuff and have real experience agree with me, since I did that as well and experienced the same results. Ok I did not work on my own engine, but I used to make levels and mods and it was always a waste of time.
So if you want to build a game engine, you would have to use the best tools available, meaning probably forking something that exists already and is mostly complete, or in case you are modding games, chose some of the best and most popular games.
Even with the best tools and/or most popular games, you will have great difficulties getting someone to use your stuff, so you would have to use only the best and most popular stuff to stand a chance.
I don't get why anyone would not chose the best tools available to work with.
Magellan {l Wrote}:@Duion: In case this topic does get locked, I just wanted to mention that, while I disagree with your stance on FOSS game engines, I really admire the work you have done on Uebergame. I checked it out last night on the site you link in your signature. It looks quite promising.
Yes thank you, but I try to keep my personal projects out of the discussions, since people will just use it for personal attacks then.
My projects are kind of proof of concept, since I did many things wrong in the beginning as well, so I'm speaking from real experience and I can backup my claims with facts.