If auto-play is enabled for a level, exiting the level mid-way will complete the level.
I liked the certain themes for each level and how they were used.
I also liked the difficulty of most of the levels. They were perfect.
As tobbi said before, there are tiling issues, which I am trying to fix. (Not going that well)
Keep note that all levels should be possible to beat with all secret areas, coins, and badguys (All levels should be able to become a flashing green and yellow icon)
I noticed you were using secret areas to fade tiles. If you were wondering, here's how you do it:
- {l Code}: {l Select All Code}
<tile set name>.fade(opacity,time)
So if I were to quickly fade tiles to invisible from a tileset called "t1" it would look like this:
- {l Code}: {l Select All Code}
t1.fade(0,0.5)
The level themes could've matched the storyline a bit better.
I would also say "how to install" instructions which I can say here, simply:
- {l Code}: {l Select All Code}
1. Extract the world into a folder and search for %appdata% then go to \Roaming\SuperTux\supertux2\levels and place it there.
2. Extract the backgrounds into C:\Program Files\SuperTux\data\images\background\ (Some of these backgrounds will be in 0.6.0 but in a different directory)
3. Play the map.
Thats basically my feedback to you.