{To do] Battle arena for 0.7

{To do] Battle arena for 0.7

Postby rudy85 » 31 Oct 2010, 01:41

how about arenas for 0.7 :

will the menu be improved to show an icon ?
Is AI ready to challenge human ?
what important things must we known ?
chewing gum could be explosive ?
what tracks will be included in main game ?
Last edited by rudy85 on 17 Nov 2010, 01:58, edited 1 time in total.
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Re: Battle arena for 0.7

Postby Auria » 31 Oct 2010, 16:13

Hi,

rudy85 {l Wrote}:will the menu be improved to show an icon ?


Sorry, I don't understand this question

rudy85 {l Wrote}:Is AI ready to challenge human ?


We have no AI for battle mode so it is multiplayer only

rudy85 {l Wrote}:what important things must we known ?


Don't understand what you want to know there

rudy85 {l Wrote}:chewing gum could be explosive ?


That could be a TODO, agreed. I created a ticket for this, thanks for reminding

rudy85 {l Wrote}:what tracks will be included in main game ?


I suppose by "tracks" you mean "battle tracks", i.e. arenas? That I don't know :) If we get nice ones that are 0.7-compatible they will be included for sure
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Re: Battle arena for 0.7

Postby rudy85 » 03 Nov 2010, 22:55

Auria {l Wrote}:
rudy85 {l Wrote}: wrote:will the menu be improved to show an icon ?

Sorry, I don't understand this question


:think:
Will a specific entry will be added in tracks menu ? Nothing 's appearing yet

Auria {l Wrote}:
rudy85 {l Wrote}:what important things must we known ?


Don't understand what you want to know there


Drivelines , starting points ,and anything to get the creation easier and interresting
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Re: Battle arena for 0.7

Postby Auria » 03 Nov 2010, 23:09

rudy85 {l Wrote}: :think:
Will a specific entry will be added in tracks menu ? Nothing 's appearing yet


it works for me, what menu are you talking about?

rudy85 {l Wrote}:Drivelines , starting points ,and anything to get the creation easier and interresting


There are no drivelines for arenas. The only other things to know are mentionned there : http://supertuxkart.sourceforge.net/Tra ... for_arenas
http://supertuxkart.sourceforge.net/Tra ... properties
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Re: Battle arena for 0.7

Postby Crendgrim » 04 Nov 2010, 15:27

Auria {l Wrote}:
rudy85 {l Wrote}: :think:
Will a specific entry will be added in tracks menu ? Nothing 's appearing yet


it works for me, what menu are you talking about?


I think it's only appearing if you select more than one human driver. Maybe rudy didn't try this ;)


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Re: Battle arena for 0.7

Postby rudy85 » 17 Nov 2010, 01:15

They must have arguments :

arena = "yes"

in track.xml
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Re: Battle arena for 0.7

Postby rudy85 » 17 Nov 2010, 01:19

It's important to get a direction to starting point :shock:

Maybe with a game property : type direction value 0 to 360° ?
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Re: Battle arena for 0.7

Postby rudy85 » 17 Nov 2010, 01:35

Sorry it seem working :(
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Re: Battle arena for 0.7

Postby hiker » 17 Nov 2010, 01:58

rudy85 {l Wrote}:It's important to get a direction to starting point :shock:

Maybe with a game property : type direction value 0 to 360° ?

Just rotate the empty, the rotation (well, the heading component) should then be exported and used.

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