Open Source Moba is there one (ie dota)

Open Source Moba is there one (ie dota)

Postby DGMurdockIII » 20 Jan 2017, 21:26

open source moba game is there any ?
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Re: Open Source Moba is there one (ie dota)

Postby Julius » 21 Jan 2017, 15:53

Not as far as I know. And while at first it seems like a good idea, I think it might actually be very difficult to create one due to the vast amount of characters and also the high quality expectations of players regarding balancing and so on.
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Re: Open Source Moba is there one (ie dota)

Postby MCMic » 22 Jan 2017, 19:26

There was an attempt based on MegaGlest, but I can’t recall how it was named…
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Re: Open Source Moba is there one (ie dota)

Postby DGMurdockIII » 29 Jan 2017, 05:03

MCMic {l Wrote}:There was an attempt based on MegaGlest, but I can’t recall how it was named…



it would be nice to have a link to it or at the least the name
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Re: Open Source Moba is there one (ie dota)

Postby Julius » 29 Jan 2017, 07:46

https://forum.megaglest.org/index.php?topic=9617.0

BattleGlest, but I don't think it got very far.
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Re: Open Source Moba is there one (ie dota)

Postby Taknamay » 10 Feb 2017, 02:31

I am interested in the possibility of this too. Julius, I think you are overestimating the level of variety necessary to make it fun. The original DoTA was a WC3 mod. I'm not saying it's trivial, but I think it is about equal effort to an RTS.
Check out the #freegaming tag on fediverse.
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Re: Open Source Moba is there one (ie dota)

Postby Lyberta » 10 Feb 2017, 17:24

Deleted.
Last edited by Lyberta on 01 Oct 2021, 06:36, edited 1 time in total.
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Re: Open Source Moba is there one (ie dota)

Postby DGMurdockIII » 12 Feb 2017, 01:11

i have been saying there shold sould be a Moba mod for 0AD
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Re: Open Source Moba is there one (ie dota)

Postby Julius » 12 Feb 2017, 08:45

I looked into creating a ARPG mod for 0 A.D. before (actually a hybrid ARPG/RTS assymetric multiplayer kind of thing), but the problem with the 0 A.D. engine is that compared to more mod oriented engines like quake, the game code and settings etc is too tightly coupled to the main game. This makes it difficult to start prototyping something other that additional factions or other such kind of mods that stay close to the core gameplay. Anything that is a more radical change, like a Moba would be, requires an engine fork in my rather unqualified opinion.
There has been some talk on the 0A.D. boards about a restructuring of the engine to be more total conversion friendly, but so far it has not been done to my knowledge and is also not actively worked on.
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