A Dark Place... (WIP)

A Dark Place... (WIP)

Postby nahuel » 29 Oct 2016, 16:23

Hello Forum, I am Nahuel and i am here to show you A Dark Place...


Image


About


ADP is a first person-survival horror game with focus in exploration, puzzles and stealth. Our inspiration are games like Penumbra series, Scratches and Amnesia. The game is powered by darkplaces engine.

link: http://www.moddb.com/games/a-dark-place


Image


Tech info and tools


We are using darkplaces engine (yeah :) ). The game will be avaible fopr LINUX and Windows (I am on linux), port to mac is possible but we do not have a mac to test it. we are using q3bsp for maps. The maps are made using QUARK and q3map2. I am not a real modeller, but I made some static models props in blender. Texture edition is done using GIMP. Sounds edition is done using audacity.


Image


The team


We are only two guys

Me: maps, code, modelling, sounds, textures, some music, gameplay, level design

Jero: Level design, music, sounds, testing,

http://www.moddb.com/company/catgazing-studios


Image


Screenshots


Image
Image
Image
Image
Image
Image

Some screenshots are pretty old right now (10/29/16), we will make a new trailer soon (to show the new features and real gameplay)


Image


License

The entire game is licenced (code and media) under GPL 2.



Image


Status


We have a BETA DEMO with two entire maps.


Image


Required Help


- Spanish-English translator: A dark place has a lot of texts to read!! some texts are complex, so we need someone to read fluent Spanish and can write English ( literary level required, technical or colloquial skill are useless).
- 3d artist : With experience in blender, obj and / or md3 formats.
- 3d animator: with experience in blender, IQM, dpm or md3 formats

Contact me!
nahuel
 
Posts: 3
Joined: 29 Oct 2016, 15:35

Re: A Dark Place... (WIP)

Postby Julius » 30 Oct 2016, 09:17

Saw your WIP over at InsideQC, looks really promising.

Have you given a VR version using the Cardboard/GearVR port of Darkplaces a thought?

For 3D modelling, what kind of assets are required?
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
User avatar
Julius
Community Moderator
 
Posts: 1942
Joined: 06 Dec 2009, 14:02

Re: A Dark Place... (WIP)

Postby nahuel » 30 Oct 2016, 15:48

thank you :)

We do not have phone, so CardboardVR support is not in our plans. ADP will be gpl, so someone can add CardboardVR support can do it :)

Old style and realistic industrial props, forniture, thrash and rusty garbage, some weapons, v-hands-weapons and some enemies.
nahuel
 
Posts: 3
Joined: 29 Oct 2016, 15:35

Re: A Dark Place... (WIP)

Postby Julius » 30 Oct 2016, 18:29

Don't go overboard with the art requirements regarding weapons and enemies. There is a very high "expectation" bar on that, which is almost impossible to fulfil.

Get a nice axe (no v-hands models needed) and find a way to make that an interesting to use weapon. Here are two good freely licensed axe models:
http://www.blendswap.com/blends/view/75195
http://opengameart.org/content/hatchet

And the same animations should also do the trick for the rusty old pipe:
http://www.blendswap.com/blends/view/60134

P.S.: This might also come in handy: http://opengameart.org/content/old-skull

P.P.S.: For VR: well that is a pity as making a VR "port" later on is often not possible due to design choices in the game that make it difficult to play in VR (quick movements for example).
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
User avatar
Julius
Community Moderator
 
Posts: 1942
Joined: 06 Dec 2009, 14:02

Re: A Dark Place... (WIP)

Postby nahuel » 30 Oct 2016, 19:32

There is a very high "expectation" bar on that, which is almost impossible to fulfil.


Not really, i see many quake, half life, etc... mods with nice monsters there... when I talk about md3 I mean low poly work. there are many artists that can do the work ;) (aniway i do not know about this forum) Anyway, if i can not find good resources-colaborators we will make the game. We already have some models and monsters, but that media come from other projects,(the license is privatiive, but is our licensed media). WE will apply GPL only to code if we can hand good gpl media.
Thanks for the links :) CC0 Axe is really nice!! WE do not want use CC licenses yet.

Thank for your suggestions.

Like i said, VR is not our interest,
nahuel
 
Posts: 3
Joined: 29 Oct 2016, 15:35

Re: A Dark Place... (WIP)

Postby Julius » 31 Oct 2016, 03:52

Why not CC licenses? CC0/CC-by is perfectly compatible with the GPL, and CC-by-SA 4.0 is one way compatible, meaning it is ok to merge with GPL licensed assets as well.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
User avatar
Julius
Community Moderator
 
Posts: 1942
Joined: 06 Dec 2009, 14:02

Re: A Dark Place... (WIP)

Postby Duion » 02 Nov 2016, 01:27

Looks too dark...
Duion
 
Posts: 254
Joined: 16 Mar 2013, 20:33
Location: Germany

Re: A Dark Place... (WIP)

Postby charlie » 02 Nov 2016, 01:40

Duion {l Wrote}:Looks too dark...

The game is called A Dark Place. ;)

Loving the stuff you have shared, guys. It looks really cool. Hope to see more!
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2003
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: A Dark Place... (WIP)

Postby Imerion » 02 Nov 2016, 01:41

Whoa! This looks very impressive! Some great atmosphere there, would love to play this!
Try my games! : My Games - Read my FOSS Games Blog! : Free Game News
Imerion
 
Posts: 99
Joined: 09 Apr 2011, 19:37

Re: A Dark Place... (WIP)

Postby farcodev » 02 Nov 2016, 03:11

Pretty cool! :)
farcodev
 
Posts: 163
Joined: 09 Feb 2011, 02:52

Re: A Dark Place... (WIP)

Postby HaroldEr » 31 Jul 2017, 17:33

A dark place looks creepy as hell! I love it!
HaroldEr
 
Posts: 1
Joined: 25 Jul 2017, 14:34

Re: A Dark Place... (WIP)

Postby Julius » 02 Aug 2017, 18:13

Sadly discontinued. But the source is here if you want to pick up development:
http://www.moddb.com/games/a-dark-place ... ode-extras
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
User avatar
Julius
Community Moderator
 
Posts: 1942
Joined: 06 Dec 2009, 14:02

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest