themightyglider {l Wrote}:Okay, I've merged the old history to the gitgud.io-repo and fixed the bug with the save option. Now you should be able to package it without problems.
git checkout -b merged-history2
git remote add akien-gh https://github.com/akien-mga/RogueBox-Adventures // might not be needed as you might have it already locally
git fetch akien-gh
git reset --hard akien-gh/master // will replace your merged-history branch with the contents of my akien-gh/master
git log // always check that it worked
git push --force origin merged-history2:test-history
// go to gitgud, check the "test-history" branch, it should have 178 commits including your latest developments
// now push to master for real
git push --force origin merged-history2:master // a "merge request" from the test-branch to master would NOT work, "merge" in git speak is not the same as what I mentioned when saying "merging back the history"
I see the 2.0.1 tag also got properly adjusted, I don't know if you did it manually or if gitlab handled it by itself, at any rate it looks good.
Will give packaging another try tonight, and start opening some issues and merge requests for various things I noticed when playing with the sources.
$ codespell --quiet-level=3
./main.py:7930: wanna ==> want to | disabled because one might want to allow informal pronunciation
$ licensecheck --check=. --recursive --copyright .
./README.md: *No copyright* GENERATED FILE
./default.gcw0.desktop: *No copyright* UNKNOWN
./icon_big.png: UNKNOWN
[Copyright: tEXtCommentCreated with GIMPWQIDATxÚíÝ=NÃ0á±ô",L¾3Re)G`êÆÀ]
./icon_small.png: *No copyright* UNKNOWN
./main.py: *No copyright* GPL (v3 or later) GENERATED FILE
There should be an option to kill off the music, currently there isn't in the options.
It looks really nice, but a few times I had a crash-to-desktop without saving any progress...
And are there any recipes books?
Moreover I can't exit at Debian Linux running through "python main.py". When I push Quit I just get the latest saved game loaded. Pressing "cross" also doesn't work.
Looks like "gems" add strangely. After picking up ~5 gems I still had 1. Then it became 0. In some further time it started increasing again.
Spawner bosses look overly powerful (most often completely invulnerable) comparing to other monsters on the level.
Monsters diversity is not very high and hardly changes from dungeon level.
Equal monsters have critically different stats. E.g. 99% are killed in one blow, and 1 of 100 just can't be hit and easily kills the player.
First map orcs monsters are too powerful. E.g. desert beasts (second map, should be more complex) are much more easy to kill.
Some warning should be issued when some stat (thirst, hunger or tiredness) is low, because the character just dies abruptly and it takes time to understand what has happened.
Looks like I can save/load game on Roguelike. Is this correct?
Eventually I just ended up with not knowing what to do with cursed equipment. No idea, what most of items do, including question "which is better", e.g. holy tin +1 or normal copper +2? So any sort of information would really improve playability of the game. Ordeals? Rune staff? Potion of Thirst? What do they all do? What do the character's stats mean? What do spells do? What is chalk for? Any use in tunics/hats/wings?
What is the aim of the game? Is there anything interesting on the 99th level of the dungeon? Or it's just random to infinity to get some gems and ore? What's the idea behind non-hostile mobs, they just stand in the way.
Overall map is absolutely unreadable.
It is very inconvenient to be forced to switch weapon/axe/pickaxe all the time. Maybe at least give some fast buttons to (e.g. 1-weapon, 2-axe, 3-pixaxe)? Or just automatically chop wood/pick rocks when the tool is available in the inventory.
P.S. I can write video replays. No use for those to other players, but might be useful to you as the developer. If you need those, ping me.
Did you try to quit from the main menu?
Did you die? Dying causes you to loose all your resources.
try to shoot
But your save files will be deleted after you die. (I tried it out and it worked)
Do you mean the one you can call from the brake menu?
A video replay really could help me a lot.
themightyglider {l Wrote}:I am no fan of google services but if I dond have to do any registration I am fine with downloading it from google disk.
Did you got the game from itch.io or did you cloned the repo from gitgut.io/notabug.org?
You running debian right? But which version of python/pygame do you use?
Are you running the system via the itch app?
If not where is the game directory placed on your system? In your home directory or somewere else?
BTW Your problem with loosing your gems maybe isn't a bug. I guess you encountered goblins. These nasty creatures can steel gems if they are in melee battle. Slay them to get your gems back.
P.S.: In order to shoot you will have to equip a magic weapon in your left hand. Now press 'F' (the GUI will turn blue) and choose a direction with wasd/arrow-keys.
themightyglider {l Wrote}:It just worked fine for me.
If you like you could try to set the window size to 640x360 and only record this one window instead of the whole desktop. This would help to keep the files smaller.
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