woompa loompa {l Wrote}:Since I see a lot of action on this track, I'd like to suggest my humble input.
Most tracks in STK are wide, long straightaways, with very little track variations. This is kinda boring. My suggestion would be to add more jumps, faster sectors, more dunes and altitude variations, and more road bends with an angle of 90° or more.
GeekPenguinBR {l Wrote}:Most probably, the main inspiration for this track are the two sewer tracks of "Sonic All Stars Racing", from 2010, which, possibly, are the source of all visual references (other than those ones widely known from hundred movies: pipes, air exhausts, the bricks and the Paris sewer itself) for this project created by ctdabomb in a topic posted in march 28, 2012:
viewtopic.php?f=18&t=2350&p=28535&hilit=sewer#p28535
0zone0ne {l Wrote}:GeekPenguinBR {l Wrote}:Most probably, the main inspiration for this track are the two sewer tracks of "Sonic All Stars Racing", from 2010, which, possibly, are the source of all visual references (other than those ones widely known from hundred movies: pipes, air exhausts, the bricks and the Paris sewer itself) for this project created by ctdabomb in a topic posted in march 28, 2012:
viewtopic.php?f=18&t=2350&p=28535&hilit=sewer#p28535
FYI, the track was largely based off my ideas... viewtopic.php?t=5187&p=53881#p53565
I designed the track and the shape of the road: viewtopic.php?f=18&t=5187#p53881
My concepts were largely based off the Sewer Speedway track in Crash Team Racing, as well as the sewer levels from Crash 2.
Well, this game has already all of this. Here, some tracks with curves of 90° or a few more
GeekPenguinBR {l Wrote}:I have no intention to create another one, since I rarely use that previous.[/size]
0zone0ne {l Wrote}:On older version of this track (not even the most recent W.I.P.) seems to have been uploaded to the Add-ons, I'm guessing not by ctdabomb... Very strange...
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