As an upstream developer and long time user of this forum, I'm glad to announce the release of Godot Engine 2.1!
Release announcement: https://godotengine.org/article/godot-r ... 2-1-stable
Download: https://godotengine.org/download
This release had again a strong focus on usability, and we're pretty confident that Godot is now one of the most usable engines out there. Now the development focus will move back to developing new features, so expect some cool new over the coming months.
Some highlights of 2.1:
- Asset sharing platform (only libre contents)
- New plugin API
- Dynamic font support (TTF/OTF)
- Fully internationalized editor UI
- Editor visual customization
- Customizable keybindings
- Live script reloading
- Profiler & frame profiler
- Remote scene inspector
- HiDPI/Retina support & hi-res icon theme
- Drag & drop support
- Contextual menus
- Script editor usability improvements
- Improved asset pipeline
- Improved resource previews and thumbnailer
- New AnimatedSprite features
And that's of course only a subset of all the changes. There was especially some intensive bug fixing done for this release, and many pre-2.0 bugs were nuked alongside more recent ones.
Check the release announcement, it has tons of pretty pictures!