The road being too tight was what was worrying me the most. Let's see what others think about it. You are right about no place to overtake people, I see what I can come up with in the area you mentioned.XGhost {l Wrote}:At the moment the road is in general tight which isn't bad at all, but I miss a part where the road becomes rather wide and where you are able to overtake strong opponents easier.
Edit: And oh -> From where do you take your ideas and inspiration? The track somehow reminds me of the sewer level in Amnesia, The Dark Descent
ArDanWol {l Wrote}:Seems good so far. It's rather challenging... a little too challenging in certain areas, but I like it very much overall. There are two areas that combine a very tight turn with a very narrow road. Maybe widen those parts up just a bit? I really like the concept of the track and like how it looks so far.
I think it would be nice if you made the starting line above the ground and then made the track descend into the sewer. It makes me claustrophobic down there
GeekPenguinBR {l Wrote}:I liked the track. It's not flat, but it has many ups and downs. The curves are nice and most are easy, too. IMO, many points need some limit like a guard-rail type, but it's a wip, so, I believe that you will improve the "safety" of the karts. The most critic points are A and B, respectively due to the difficult to realize what's the right direction and due to the lack of "protection" on those "dangerous" blue curves where the karts may fall somewhere.
ctdabomb {l Wrote}:hmm... I try to take my inspiration from any number of places, as many as I can. For this it was many internet image image searches. I did search for game environments like this, but I didn't find any. Obviously I didn't look for that well enough
ctdabomb {l Wrote}:ArDanWol {l Wrote}:Seems good so far. It's rather challenging... a little too challenging in certain areas, but I like it very much overall. There are two areas that combine a very tight turn with a narrow road. Maybe widen those parts up just a bit? I really like the concept of the track and like how it looks so far.
I think i know the areas you mention, but would you mind pointing out the areas that annoy you to most/at all? Just to be sure
ctdabomb {l Wrote}:On the subject of the open area for passing people, I've tried a few ideas, but none are working well, (it's still the same in this upload) but unless I get some suggestions, we will probably go with a plain, flat, open area.
Probably something like this graphically... I'm more worried about keeping that section easy to drive for passing, but not boring.charlie {l Wrote}:What about a big storm drain overflow chamber? Usually a few big pillars in a (usually) very large, high space. I couldn't remember what the correct name is. I've seen them in quite a few films over the years.
XGhost {l Wrote}:@GeekPenguinBR, It's just a mockup of the track drivelines / road. Even though your ideas for track improvemen..., they're not entitled to be in the space of this early stage. Before concerning about the look, atmosphere, modelling, texturing, inserting objects, fine tuning, etc..., it's necessary to care about STKs base mechanic, which is racing. At this WIP state, it should be easy to make major changes, like changing the path or making the road wider / tighter. No one cares about the look yet .
tux_peng {l Wrote}:Nice ! I like it. The fence near the end looks a bit out of place though, and there are shaddow- but no light source. The sun would not be shining down there, maybe ceiling lamps or a beam from a manhole cover?
GeekPenguinBR {l Wrote}:At this stage of the project, I (maybe the author, too) assume the driveline is definitive or needs a few minor modifications, which he could have made if more people would have tested and gave him some feedback. Since almost nobody has commented for more than one year since he uploaded the WIP track for testing, he will assume the track is going through the right way.
GeekPenguinBR {l Wrote}:In other words, the driveline is approved and, now, starts the phase to add new elements to finish the track, but, no one cares about the look?
GeekPenguinBR {l Wrote}:It seems like you didn't see the previous comments made by other people about visual aspects.
GeekPenguinBR {l Wrote}:Samuncle, said him "try to focus on the details now". Which details? Those ones he called "several minor details" and listed by him, which included the texture. So, if I was the author, I would assume that the driveline itself is already good and it's time to think about visual aspects like objects, textures and lights.
GeekPenguinBR {l Wrote}:(...) but I really doubt you would complain if another person had said exactly the same said by me. It seems like some people get offended when I comment the same commented by others.
XGhost {l Wrote}:Man, you sure know how to start unneeded discussions . I don't want to blame you for your comment. As written, your ideas are cool and yes your opinion matters (jeez ). It's just a friendly reminder that they might come a little bit too early.
XGhost {l Wrote}: Sir, I really need you to back up a little. I didn't complain, I just made a statement (and was not unkind in any way!). I didn't get offended (for what anyway?) but I'm getting now. I cannot tolerate your prejudgment against community members here. As if every comment involving you would be offending. Please keep it down.
I did a quick illustration to show what I mean
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