Forest World Levels

Re: Forest World Levels

Postby Hume2 » 19 Jul 2016, 07:46

Nice job, if you want a pass trough the cave, you can use the levels "Going Underground" and this level: https://github.com/SuperTux/supertux/bl ... _chasm.stl , originally called "Unnamed". Anyway, it looks like your forest worldmap wins, so it's more like your decision.
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Re: Forest World Levels

Postby RustyBox » 19 Jul 2016, 09:56

Well it's still a bit unclear, but if the ghost forest should be reached through a cave, then that would be an idea of how it could look like.
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Re: Forest World Levels

Postby Serano » 19 Jul 2016, 10:57

Looks really good. I tried some sort of Transition-level myself, but it didn't looked well at all.
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Re: Forest World Levels

Postby RustyBox » 19 Jul 2016, 12:32

I'm going to change the castle levels design of the forest world, so they look like this. (I know it's not much. It's just a test.)
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Re: Forest World Levels

Postby Serano » 19 Jul 2016, 14:43

I've tested the tileset, too, on my castle entrance level. Am I using the tileset correctly?
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Re: Forest World Levels

Postby RustyBox » 19 Jul 2016, 14:55

Serano {l Wrote}:I've tested the tileset, too, on my castle entrance level. Am I using the tileset correctly?

Yes, but you could add a pattern to the ground. Like this:
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Re: Forest World Levels

Postby brmbrmcar » 19 Jul 2016, 15:35

It doesn't tile very well.
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Re: Forest World Levels

Postby RustyBox » 19 Jul 2016, 19:20

An updated version of the Forest Castle design. (Does somebody has an idea, how I could name the level?)
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Re: Forest World Levels

Postby Hume2 » 19 Jul 2016, 20:44

Yeah, name the level is the worst part of level design. Try to think something generic if you don't know.
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Re: Forest World Levels

Postby WeLuvGoatz » 29 Oct 2018, 02:42

My suggestion (If you don't have one already): Castle of Ghosts, or Castle of Spirits, or Fortress of Ghosts.
No.
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