onpon4 {l Wrote}:- Project: Starfighter
- ReTux
- The Ur-Quan Masters
- Freedroid RPG
- SuperTux
- Dink Smallwood (FreeDink)
- Warzone 2100
- Alex the Allegator 4
- Barbie Seahorse Adventures
- Endgame: Singularity
- Ardentryst
- Flight of the Amazon Queen
- Beneath a Steel Sky
- Waste's Edge
FaTony {l Wrote}:So you don't have to provide a phone number?
eugeneloza {l Wrote}:Well... those have tons of let's play videos
onpon4 {l Wrote}:I was talking specifically about blind let's plays.
FaTony {l Wrote}:I really prefer blind let's plays because I'm on a same page as the gamer. They are priceless because they show how the game is played for the first time and all game design bugs are seen.
FaTony {l Wrote}:all game design bugs are seen.
Akien {l Wrote}:I think most of the time blind let's plays are counter-productive for libre games. Let's face it, libre games are not developed by huge studios with 50 game designers thinking about how to make the game user-friendly, easy to understand and fun to play from the start. So blind let's plays on libre games would just end up showing how badly designed libre games are, and would badly serve our communities more than help raise awareness about the cool concepts we develop with free code and free art.
Blind let's plays is mostly what the Open Source Games channel I mentioned is about. Personally I'm not fond of it It's fun for million-dollar productions, but not for hobbyist libre games. If the purpose it to show "all game design bugs", I don't think that's what libre games need to get more visibility.
What a patronizing attitude this is. I'm sorry, but as a game developer, the idea that you would distort the truth to try to prop up my game as better than it really is insults me. I don't claim to have the resources of game studios with massive budgets, but I'm proud of my work and want people to judge it fairly.
Also, not all proprietary games that people love are developed by "huge studios with 50 game designers". There are quite a lot of proprietary indie games developed only by one or maybe two people, and a lot of those games, when judged fairly by critics, are well liked. If they can do it, so can we.
NaN {l Wrote}:You feel insulted by someone stating that reviews could have a damaging effect?
NaN {l Wrote}:Can you imagine that there might be people working on libre games and sharing them with others, while also being aware of the flaws their games have? What exactly would those reviews do for them? Tell them something that they already know, and eventually demotivate them to share what they have, because it is not up to commercial quality?
onpon4 {l Wrote}:No, I am insulted by the idea that someone would shelter my game from criticism because of this.
onpon4 {l Wrote}:Any game developer needs to learn to accept criticism or they will not ever become good at it. If you are so thin-skinned that you just give up when someone points out that your game sucks, then you should give up on game development. Besides, who are you to judge what someone else knows? I don't know about other game developers, but I don't intentionally put flaws into games I develop.
onpon4 {l Wrote}:- Dink Smallwood (FreeDink)
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