samuncle {l Wrote}:Thank you very much.
samuncle {l Wrote}: It will take me some time to include everything but I can already tell you, the blimp, wilbert (with a different vest), and tires are included right now in the core stk game. Which means they are available for everybody.
samuncle {l Wrote}:1) Can I include your name (and which name do you want) in our AUTHORS.TXT list
Just put the .ogg and .music files in the track's folder with everything else. As long as the "track.xml" file points toward the .music file, and the .music file points toward the .ogg file, the music should play.GeekPenguinBR {l Wrote}:I need to remind you about the song I have composed. It's not in the folder and I don't know where's the right place to upload it and how to include it on the track. I not even know which is the Auria's opinion about the song.
0zone0ne {l Wrote}:Just put the .ogg and .music files in the track's folder with everything else. As long as the "track.xml" file points toward the .music file, and the .music file points toward the .ogg file, the music should play.
GeekPenguinBR {l Wrote}:The texture on the Las Dunas' big screen is wrong, because it shows current weather data in standard system instead metric and no windspeed , but I will be glad if some developer insert it to the proper folder on the uploaded track. .
hiker {l Wrote}:*grin* We should replace this with location dependent, correct data - downloaded from a weather server somewhere
GeekPenguinBR {l Wrote}:Ok (and STK 2.0 will look like this: https://youtu.be/wTP2RUD_cL0?t=2m36s).
GeekPenguinBR {l Wrote}:I hope the STK community really likes our work on this first track. In this case, we will continue to contribute to the project with other new tracks with high quality (and less polygons, for sure).
samuncle {l Wrote}:For instance the TV VAN has an insane amount of polygons on top of antenna. You should reduce the number of side in circles to a minimum.
After some quick and dirty cleaning, I went from 4900 tris to 2900, without affecting too much the quality of the object. So you should take these advice into account for future objects.
charlie {l Wrote}:LODS, no? I mean, seriously, your antenna looks considerably blockier/worse - but how often will a player be close enough to tell? But isn't that what LODs are for, right?
samuncle {l Wrote}:Because LOD isn't free. Yes LOD can and do help, but with LOD instead of 1 object in memory it will be at least 2 but usually 3, which means more VRAM usage and then you have to compute if the LOD is there or not. LOD can help but it's not a golden hammer.
Users browsing this forum: No registered users and 0 guests