This post is to gather and discuss all wanted animations for our fighter creatures. The idea will be to list the animations we use ingame, tell what they are for, give some hints about how they will be used (looped, position, specific things, ...). This will be the first step for a new page in the wiki ^^
So far, we currently use:
Attack1(needed)
Played when a creature attacks something (another creature, some trap, ...)
Played once
Max lenght depends on creature warmup in the config file (0.7 seconds per turn)
Idle(needed)
Played when a creature has nothing to do and is waiting for something. Idle animation is displayed after most other animations played once are finished until another animation is displayed.
Played looped
Walk(needed)
Played when a creature moves within the dungeon
Played looped
Flee(option)
Played when a creature moves while it is weak and there are enemies around. It should show the creature is panicking/hurt and running for its life.
Played looped
Die(needed)
Played when a creature dies (or is KO). The creature will stay in the last position of the animation until it disappears or it is carried somewhere
Played once
No maximum lenght
Sleep(option)
Played when a creature reaches its bed, after that it can just stay in the same position as the animation ended; "Z" particles coming from it would be nice (and some snoring)
Note that the creature is expected to be on the ground. If it is not the case, for example a bat whose bed would be a tree, the animation should handle the position.
Played once
No maximum lenght
That's all for the animations we currently use