The help menu
Play alone / Sandbox / disabling AI
Auto research priority
Enabling this feature, I guess you could argue that this would affect gameplay in a negative way. I do however think it's a hard price to pay when you forget to set the research priority in the beginning stages and lose out on precious research time.
SERVER - Removing rendered object RenderedMovableEntity_Cannon_3_273,MeshName=Cannonball
signal 11 (Segmentation fault), address is 0x50 from 0x4d7af2
[bt]: (1) ./opendungeons.x86_64 : MissileObject::doUpkeep()+0x222 [0x4d7af2]
[bt]: (2) ./opendungeons.x86_64 : MissileObject::doUpkeep()+0x222 [0x4d7af2]
[bt]: (3) ./opendungeons.x86_64 : GameMap::doMiscUpkeep(double)+0x394 [0x531124]
[bt]: (4) ./opendungeons.x86_64 : GameMap::doTurn(double)+0x44f [0x539e6f]
[bt]: (5) ./opendungeons.x86_64 : ODServer::startNewTurn(double)+0x387 [0x5b1357]
[bt]: (6) ./opendungeons.x86_64 : ODServer::serverThread()+0x1bf [0x5b249f]
[bt]: (7) /home/user/Downloads/OpenDungeons-0.6.0-Linux64/lib64/libsfml-system.so.2.3 : +0x9c68 [0x7f06acb7ec68]
[bt]: (8) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x8182 [0x7f06ab350182]
[bt]: (9) /lib/x86_64-linux-gnu/libc.so.6 : clone+0x6d [0x7f06abe6d47d]
AL lib: (EE) alc_cleanup: 1 device not closed
ERROR: Could not start server for single player game
(12:00:57) (GameMap) [NORMAL] During this turn there were 7 calls to GameMap::path(), miscUpkeepTime=7556
(12:00:57) (ODServer) [NORMAL] Server sends newturn=4305
(12:00:57) (ODClient) [NORMAL] Client (You) received turnStarted=4305
(12:00:57) (GameMap) [NORMAL] CLIENT (You) - Adding rendered object RenderedMovableEntity_Crypt_26_7035,MeshName=SmallSpider
(12:00:57) (GameMap) [NORMAL] CLIENT (You) - Adding rendered object RenderedMovableEntity_Crypt_26_7036,MeshName=SmallSpider
(12:00:57) (GameMap) [NORMAL] CLIENT (You) - Adding rendered object RenderedMovableEntity_Crypt_26_7037,MeshName=SmallSpider
(12:00:57) (GameMap) [NORMAL] Computing turn 4306, timeSinceLastTurn=0.687404
(12:00:57) (ChickenEntity) [NORMAL] chicken=RenderedMovableEntity_Hatchery_10_6992 eaten by Roach60
(12:00:57) (GameMap) [NORMAL] SERVER - Adding rendered object RenderedMovableEntity_Crypt_26_7038,MeshName=SmallSpider
(12:00:57) (Creature) [NORMAL] Added CreatureEffect name=Kobold521_Particle5 on creature=Kobold521
(12:00:57) (GameMap) [NORMAL] SERVER - Removing rendered object RenderedMovableEntity_Hatchery_10_6992,MeshName=Chicken
(12:00:57) (GameMap) [NORMAL] During this turn there were 8 calls to GameMap::path(), miscUpkeepTime=4581
(12:00:57) (ODServer) [NORMAL] Server sends newturn=4306
(12:00:57) (ODClient) [NORMAL] Client (You) received turnStarted=4306
(12:00:57) (GameMap) [NORMAL] CLIENT (You) - Removing rendered object RenderedMovableEntity_Hatchery_10_6992,MeshName=Chicken
(12:00:57) (GameMap) [NORMAL] CLIENT (You) - Adding rendered object RenderedMovableEntity_Crypt_26_7038,MeshName=SmallSpider
(12:00:58) (GameMap) [NORMAL] Computing turn 4307, timeSinceLastTurn=0.68459
(12:00:58) (Building) [NORMAL] SERVER - building=Library_13, removing covered tile=[3,52]
(12:00:58) (Creature) [NORMAL] Added CreatureEffect name=Goblin84_Particle121 on creature=Goblin84
(12:00:58) (Creature) [NORMAL] Creature=Wyvern553 RIP
(12:00:58) (GameMap) [NORMAL] During this turn there were 2 calls to GameMap::path(), miscUpkeepTime=4819
(12:00:58) (ODServer) [NORMAL] Server sends newturn=4307
(12:00:58) (ODClient) [NORMAL] Client (You) received turnStarted=4307
(12:00:59) (GameMap) [NORMAL] Computing turn 4308, timeSinceLastTurn=0.685185
(12:00:59) (GameMap) [NORMAL] SERVER - Removing Creature Wyvern563
(12:00:59) (GameMap) [NORMAL] During this turn there were 5 calls to GameMap::path(), miscUpkeepTime=4644
(12:00:59) (ODServer) [NORMAL] Server sends newturn=4308
(12:00:59) (ODClient) [NORMAL] Client (You) received turnStarted=4308
(12:00:59) (GameMap) [NORMAL] CLIENT (You) - Removing Creature Wyvern563
(12:00:59) (GameMap) [NORMAL] Computing turn 4309, timeSinceLastTurn=0.684561
(12:00:59) (Creature) [NORMAL] Added CreatureEffect name=PitDemon91_Particle179 on creature=PitDemon91
(12:00:59) (Creature) [NORMAL] Added CreatureEffect name=Kreatur82_Particle9 on creature=Kreatur82
(12:00:59) (CreatureActionCarryEntity) [NORMAL] creature=Kobold519 is releasing carried Slime557, pos=(49,51.8948,0)
(12:00:59) (Tile) [CRITICAL] (Tile.cpp:1163) SERVER - Trying to remove not inserted entity=Slime557 from tile=[49,52]
(12:00:59) (GameMap) [NORMAL] SERVER - Removing Creature Slime557
(12:00:59) (Creature) [NORMAL] Creature=Spider567 RIP
(12:00:59) (GameMap) [NORMAL] During this turn there were 3 calls to GameMap::path(), miscUpkeepTime=4875
(12:00:59) (ODServer) [NORMAL] Server sends newturn=4309
(12:00:59) (ODClient) [NORMAL] Client (You) received turnStarted=4309
(12:00:59) (GameMap) [NORMAL] CLIENT (You) - Removing Creature Slime557
(12:00:59) (GameMap) [NORMAL] CLIENT (You) - Adding Creature Slime557, seatId=4
signal 11 (Segmentation fault), address is 0 from 0x4cb090
[bt]: (1) ./opendungeons.x86_64 : Creature::setPosition(Ogre::Vector3 const&)+0x30 [0x4cb090]
[bt]: (2) ./opendungeons.x86_64 : Creature::setPosition(Ogre::Vector3 const&)+0x30 [0x4cb090]
[bt]: (3) ./opendungeons.x86_64 : MovableGameEntity::update(float)+0x2d1 [0x4f4931]
[bt]: (4) ./opendungeons.x86_64 : Creature::update(float)+0x25 [0x4cd765]
[bt]: (5) ./opendungeons.x86_64 : GameMap::updateAnimations(float)+0x47 [0x527bb7]
[bt]: (6) ./opendungeons.x86_64 : ODServer::startNewTurn(double)+0xb6 [0x59f9c6]
[bt]: (7) ./opendungeons.x86_64 : ODServer::serverThread()+0x31a [0x5a068a]
[bt]: (8) /home/user/Downloads/OpenDungeons-git20151212-Linux64/lib64/libsfml-system.so.2.3 : +0x9c68 [0x7f4c1cce8c68]
[bt]: (9) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x8182 [0x7f4c1b4ba182]
[bt]: (10) /lib/x86_64-linux-gnu/libc.so.6 : clone+0x6d [0x7f4c1bfd747d]
AL lib: (EE) alc_cleanup: 1 device not closed
Indeed, dev snapshots are not very easy to find in the website. We should make it easier.bark {l Wrote}:Very useful information! I was looking for a pre-compiled/binary of the development-version, but could not find it on the downloads page. Thanks a lot for providing a link!
Yes, it is the same at the moment the snapshot was made. Usually, Linux snapshots are made by Akien when he has time or when we plan a network game to test the new features. So, no, there is no real benefit of compiling yourself.bark {l Wrote}:I'm very unfamiliar with compiling from source - is there an advantage of doing so, or is the pre-compiled snapshot just as good? Because if there isn't, I think I will just stick with the snapshot version and save myself the hassle.
Cool. It has not been very well tested (from time to time, I just launch a game and let it play alone for few hours to check stability) but if you played actively and you didn't see too many problems, that's a good sign ^^bark {l Wrote}:The development version is very exciting! Lots of improvements and additional features! I've been playing 10 games on the dev-version now. It seems to be running more stable than previously.
Thanks for reporting, I will have a look. BTW, please do not hesitate to post the entire log file as it may contain usefull information about the context.bark {l Wrote}:Just now, however, my game crashed again:
Yes, ATM, there are already tooltips but they are... not very meaningfull. I guess we could add some more information as suggested.bark {l Wrote}:Also, I had an additional idea regarding in-game "help". How about adding tooltips: Right-clicking a room/spell/trap [in the bottom menu] displays information by the mouse-cursor, regarding the function of the room/spell/trap.
It allows to get back some of the money your creatures have (you get some fees as casino owner when they play)bark {l Wrote}:I'm curious about what the new rooms do - like the casino room.
They do work (at least, they should). What's the problem with them ? Note that wooden bridge can only be built on water. Stone bridges can be built over lava and water.bark {l Wrote}:I noticed that bridges don't work yet.
It was not a problem with speed but a problem with mixing animations (several animations played at the same time). As you saw, it is fixed now ^^bark {l Wrote}:Hand-cursor animation:
YES! The speeding up of this animation did wonders. It's a lot more satisfying to slap my creatures to the death now.
It is @eugeneloza's big voice ^^bark {l Wrote}:The in-game voice:
Perfect! This feature adds a lot to the game. I need some time to process it all, and I believe i'll back with some input on this another time.
I will open an issue on github and do it if everybody agreesbark {l Wrote}:Main menu:
Great makeover! I like it a lot better than the previous one. I still think "settings" should be moved down with the other buttons. It is counter-intuitive for me to have it in the upper right corner.
I have the same problem. It comes from closing the console (when you close, the edit box is filled with the character). Then, when you open the console again, the char is still there. I guess the most simple would be to disable this key for the console. But since the console is a debug feature, I never felt like doing that (even if it is pretty simple). Concerning the repeated delete, it is not a feature supported by cegui as far as I know so it is not likely to happen soon.bark {l Wrote}:Annoying bug with the console:
When I hit the |-key, an | is inserted at the beginning of the console line, so I have to remove it before typing the command. This doesn't happen every time. Might have something to do with my keyboard. Another annyoance: holding backspace in the console doesn't repeatedly delete text. I have to hit backspace a million individual times.
Yes, I guess not activated traps are not visible enough. I will open an issue too.bark {l Wrote}:Placing Traps:
Suggestion regarding traps that have been placed but not been built at workshop and installed by a worker yet. I don't think it's obvious enough which trap has been built and which hasn't by the transparency-effect alone. How about giving them a thin stroke with a light color along the edges/a simplified wireframe, and/or make them even more transparent?
Because they found the key ? Or maybe a bug ;-)bark {l Wrote}:Door:
Why can enemy workers pass through my closed doors?
Yes. They give "points" according to their HP. So, the higher the creature is, the more points you get.bark {l Wrote}:related question: Is it better to bring higher level creatures to the crypt? i.e. will a Lich appear sooner when higher level creatures are brought to the crypt?
ATM, spawnable creatures (Lich, Skeleton) have not been balanced. They are probably too powerfull.bark {l Wrote}:sub-question: is a lich a tier 3, 4 or a separate creature outside of the tier system (in the "crypt-creature"-system?)
It makes sense to disable notifications when you lost ^^bark {l Wrote}:Losing:
Wow! "Defeat only make us stronger" or something, when my dungeon heart is destroyed. This voice message was extremely good! Shiveringly good. It was however followed immediately by a different irrelevant voice message; my creatures missing a sleeping area. It kind of ruined the moment. Maybe make it so that no voice messages can be played after the defeat-message is played?
Nice. If you get some, please let us know. Especially if you play the last binaries.bark {l Wrote}:Stability:
I've played 2 full rounds, and started/aborted 4-5 games. Not a single crash! Very promising.
It is not easy to find the good spawn rate. It can make the game boring if too low but annoying if too high. I will have a look if it is hardcoded and de-hardcode it if it is.bark {l Wrote}:2x Portals
On maps where I start with 2 portals, I get WAAY too many creatures very quickly. Maybe slow down the spawn rate?
ATM, traps defense/HP is hardcoded (excepted for cannon) but we need to find a more generic way to handle that so that we can change defense/hp for attackable traps and claim defense for not attackable ones.bark {l Wrote}:Doors break too easily
It seems that any enemy creature breaks down my doors in 1 hit, regardless of the creatures level. Door strength should be increased. I tried editing it myself in the config-files, but I could not seem to find the setting.
Stun time is defined in the creature definition file (config/creatures.cfg). You can make some tests if you want. If you find values you believe to be better, do not hesitate to submit them as balancing in a long term issue ^^bark {l Wrote}:Stun-time
I think the stun-time when dropping a picked up creature is a few milliseconds too long.
I've already tried to add some lights on rooms but it is not easy as I got some errors with shaders when adding too many lights (too many being not that much). But it is a known issue that we will need to mess with.bark {l Wrote}:Graphics
- Make fog of war black when unexplored. Make it translucent (like it is today) when area is explored but doesn't have any friendly creatures or structures in it.
- I think the colors of the game looks bland. Is it possible to crank up the overall contrast a bit?
- Make the default light level a little less dark?
- Make mined gold (on the ground or in treasury) emit a tiny bit of light to make it look more shiny?
Strange, I never had any problem with it. Could you tell us what you did ? Did you change any setting ? When you tried to close the menu, did you click "cancel" or "ok" button ?bark {l Wrote}:Bug
Trying to access the settings menu (both in-game and in main-menu) make the game unresponsive. I must kill the process to get it working again (settings menu still don't work)
$ ./opendungeons.x86_64
Note: Found data in the current folder. This data will be used instead of the installed one.
Game data path is: ./
Note: Found a plugins.cfg file in the current folder. This file will be used instead of the installed one.
plugins.cfg path is: ./plugins.cfg
User data path is: /home/user/.local/share/opendungeons/
User config path is: /home/user/.config/opendungeons/
(10:08:02) (ODApplication) [NORMAL] Creating OGRE::Root instance; Plugins path: ./plugins.cfg
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.15.4
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library lib64/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library lib64/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library lib64/Plugin_OctreeSceneManager
Installing plugin: Octree Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.9.0 (Ghadamon)
(10:08:02) (ConfigManager) [NORMAL] Load creature definition file: ./config/creatures.cfg
(10:08:02) (ConfigManager) [NORMAL] Load weapon definition file: ./config/equipments.cfg
(10:08:02) (ConfigManager) [NORMAL] Load creature spawn conditions file: ./config/spawnconditions.cfg
(10:08:02) (ConfigManager) [NORMAL] Load factions file: ./config/factions.cfg
(10:08:02) (ConfigManager) [NORMAL] Load Rooms file: ./config/rooms.cfg
(10:08:02) (ConfigManager) [NORMAL] Load traps file: ./config/traps.cfg
(10:08:02) (ConfigManager) [NORMAL] Load Spell config file: ./config/spells.cfg
(10:08:02) (ConfigManager) [NORMAL] Load Skills file: ./config/skills.cfg
(10:08:02) (ConfigManager) [NORMAL] Load Tilesets file: ./config/tilesets.cfg
(10:08:02) (ConfigManager) [NORMAL] Load user config file: /home/user/.config/opendungeons/config.cfg
(10:08:02) (ConfigManager) [WARNING] (ConfigManager.cpp:1288) Invalid parameter line: Nickname
(10:08:02) (ConfigManager) [NORMAL] Keeper voice found=Default
(10:08:02) (ConfigManager) [NORMAL] Keeper voice found=KeeperGroan
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
Registering ResourceManager for type Texture
GLRenderSystem::_createRenderWindow "OpenDungeons 0.7.0", 1440x900 fullscreen miscParams: FSAA=0 displayFrequency=75 Hz gamma=No vsync=Yes
GLXWindow::create used FBConfigID = 185
GL_VERSION = 3.0 Mesa 10.1.3
GL_VENDOR = nouveau
GL_RENDERER = Gallium 0.4 on NV92
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge
Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_FLOAT16_R PF_FLOAT32_R
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: unknown
Device Name: Gallium 0.4 on NV92
Driver Version: 3.0.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 4096
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 4096
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Tesselation Hull programs: no
* Number of floating-point constants for tesselation hull programs: 0
* Number of integer constants for tesselation hull programs: 0
* Number of boolean constants for tesselation hull programs: 0
* Tesselation Domain programs: no
* Number of floating-point constants for tesselation domain programs: 0
* Number of integer constants for tesselation domain programs: 0
* Number of boolean constants for tesselation domain programs: 0
* Compute programs: no
* Number of floating-point constants for compute programs: 0
* Number of integer constants for compute programs: 0
* Number of boolean constants for compute programs: 0
* Supported Shader Profiles: arbfp1 arbvp1 glsl
* Texture Compression: yes
- DXT: yes
- VTC: no
- PVRTC: no
- ATC: no
- ETC1: no
- ETC2: no
- BC4/BC5: no
- BC6H/BC7: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* 1d textures: yes
* Volume textures: yes
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 64
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 16
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 16
- Vertex textures shared: yes
* Render to Vertex Buffer : no
* Hardware Atomic Counters: no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: yes
* GL 1.5 without HW-occlusion workaround: no
* Vertex Array Objects: no
* Separate shader objects: no
DefaultWorkQueue('Root') initialising on thread 7f136be967c0.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f135ffe3700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f13537fe700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f1353fff700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f1352ffd700 starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
Creating resource group GUI
Added resource location './gui' of type 'FileSystem' to resource group 'GUI' with recursive option
Added resource location './gui/fonts' of type 'FileSystem' to resource group 'GUI' with recursive option
Added resource location './gui/schemas' of type 'FileSystem' to resource group 'GUI' with recursive option
Creating resource group Graphics
Added resource location './materials/RTShaderLib' of type 'FileSystem' to resource group 'Graphics' with recursive option
Added resource location './materials/RTShaderLib/materials' of type 'FileSystem' to resource group 'Graphics' with recursive option
Added resource location './materials/scripts' of type 'FileSystem' to resource group 'Graphics' with recursive option
Added resource location './materials/textures' of type 'FileSystem' to resource group 'Graphics' with recursive option
Added resource location './models' of type 'FileSystem' to resource group 'Graphics' with recursive option
Added resource location './particles' of type 'FileSystem' to resource group 'Graphics' with recursive option
Creating resource group Music
Added resource location './music' of type 'FileSystem' to resource group 'Music' with recursive option
Creating resource group Sound
Added resource location './sounds' of type 'FileSystem' to resource group 'Sound' with recursive option
(10:08:02) (ResourceManager) [NORMAL] Supported shader version is: 130
Added resource location './materials/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'Graphics'
Added resource location './materials/RTShaderLib/GLSL/130' of type 'FileSystem' to resource group 'Graphics'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group GUI
Parsing script fonts/ogrefonts.fontdef
Parsing script ogrefonts.fontdef
Finished parsing scripts for resource group GUI
Creating resources for group GUI
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Graphics
Parsing script materials/HardwareSkinningShadow.material
Parsing script materials/DualQuaternionSkinning_Shadow.material
Parsing script materials/TriplanarTexturing.material
Parsing script materials/RTShaderSystem.material
Parsing script HardwareSkinningShadow.material
Parsing script DualQuaternionSkinning_Shadow.material
Parsing script TriplanarTexturing.material
Parsing script RTShaderSystem.material
Parsing script Flame.material
Parsing script TrainingDummy3.material
Parsing script SpellCreatureDefense.material
Parsing script Hammock.material
Parsing script Wizard.material
Parsing script SmallSpider.material
Parsing script CelticCross.material
Parsing script Crossbow.material
Parsing script Grindstone.material
Parsing script GemFull.material
Parsing script Roach.material
Parsing script WeaponShield1.material
Parsing script TentacleAlbine.material
Parsing script Keeperhand.material
Parsing script Boulder.material
Parsing script Adventurer.material
Parsing script SpellCreatureHaste.material
Parsing script DCW0110.material
Parsing script Cannonball.material
Parsing script Spider.material
Parsing script DCW1110.material
Parsing script Kreatur.material
Parsing script TentacleBed.material
Parsing script SpiderBed.material
Parsing script KnightStatue.material
Parsing script Crypt.material
Parsing script Bed.material
Parsing script Bookcase.material
Parsing script RunelordDwarf.material
Parsing script DefenderWeapon.material
Parsing script Dormitory.material
Parsing script Scarab.material
Parsing script PitDemon.material
Parsing script ImpBed.material
Parsing script Troll.material
Parsing script TrainingDummy1.material
Parsing script StoneCoffin.material
Parsing script Gnome.material
Parsing script Portal.material
Parsing script Dragon.material
Parsing script Library.material
Parsing script Skull_Monster.material
Parsing script Slime.material
Parsing script Goldstacks.material
Parsing script SpellCreatureSlow.material
Parsing script GoblinBed.material
Parsing script Orc.material
Parsing script GemGround.material
Parsing script DCW0100.material
Parsing script Bow.material
Parsing script Elf.material
Parsing script CaveHornetWings.material
Parsing script Dwarf2.material
Parsing script ChickenCoop.material
Parsing script KnightStatue2.material
Parsing script Dirt.material
Parsing script Dojo.material
Parsing script MysteryBox.material
Parsing script CreatureOverlayStatus.material
Parsing script CasinoWallBeer.material
Parsing script WarBanner.material
Parsing script Grimoire.material
Parsing script DCW0000.material
Parsing script Farm.material
Parsing script Prison.material
Parsing script CreatureOverlay.material
Parsing script DungeonTemple.material
Parsing script Rock.material
Parsing script TrainingDummy4.material
Parsing script Roundshield.material
Parsing script Cannon.material
Parsing script Lamp.material
Parsing script undead Army.material
Parsing script Claimed.material
Parsing script SpellCreatureWeak.material
Parsing script WoodenDoor.material
Parsing script CasinoPokerTable.material
Parsing script ReflMetal.material
Parsing script LizardmanBed.material
Parsing script SpiderBedWeb.material
Parsing script Kobold.material
Parsing script Foundry.material
Parsing script DCW1111.material
Parsing script CaveHornetBody.material
Parsing script PortalVortex.material
Parsing script TrollBed.material
Parsing script Wyvern.material
Parsing script DragonBed.material
Parsing script Water.material
Parsing script TrainingDummy2.material
Parsing script Podium.material
Parsing script WoodBridge.material
Parsing script Gold.material
Parsing script Chicken.material
Parsing script Spiketrap.material
Parsing script GoblinKnife.material
Parsing script ArrowProjectile.material
Parsing script GoblinBody.material
Parsing script DarkElf.material
Parsing script DCW0101.material
Parsing script GoldGround.material
Parsing script Chimney.material
Parsing script Rat.material
Parsing script MissileMagic.material
Parsing script WarBannerAlpha.material
Parsing script Staff.material
Parsing script Lava.material
Parsing script SpellCreatureExplosion.material
Parsing script Arena.material
Parsing script Longsword.material
Parsing script OrcBed.material
Parsing script WorkshopMachine1.material
Parsing script NatureMonster.material
Parsing script Lizardman.material
Parsing script Defender.material
Parsing script Roulette.material
Parsing script WorkshopMachine2.material
Parsing script SpellCreatureHeal.material
Parsing script Dwarf1.material
Parsing script Workshop.material
Parsing script Bookshelf.material
Parsing script Anvil.material
Parsing script RangerBed.material
Parsing script TentacleGreen.material
Parsing script Knight.material
Parsing script StoneBridge.material
Parsing script TrollRock.material
Parsing script WeaponShield2.material
Parsing script KnightCoffin.material
Parsing script Claimedwall.material
Parsing script Forge.material
Parsing script SpellCreatureStrength.material
Parsing script Treasury.material
Parsing script AdventurerBed.material
Parsing script SpellCreatureExplosion.particle
Parsing script Flame.particle
Parsing script SpellCreatureDefense.particle
Parsing script SpellCreatureStrength.particle
Parsing script SpellCreatureHaste.particle
Parsing script SpellCreatureSlow.particle
Parsing script MissileMagic.particle
Parsing script SpellCreatureHeal.particle
Parsing script SpellCreatureWeak.particle
Finished parsing scripts for resource group Graphics
Creating resources for group Graphics
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group Music
Finished parsing scripts for resource group Music
Creating resources for group Music
All done
Parsing scripts for resource group Sound
Finished parsing scripts for resource group Sound
Creating resources for group Sound
All done
(10:08:02) (MusicPlayer) [NORMAL] Loading music...
(10:08:02) (MusicPlayer) [NORMAL] Loading: TheDarkAmulet_MP.ogg
(10:08:02) (MusicPlayer) [NORMAL] Loading: Searching_yd.ogg
(10:08:02) (MusicPlayer) [NORMAL] Loading: OpenDungeonsMainTheme_pZi.ogg
(10:08:02) (MusicPlayer) [NORMAL] Music loading done
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/BuildTrap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/BuildTrap/default_build_trap.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling07.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling02.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling06.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling04.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling03.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling05.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/RocksFalling, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/RocksFalling/RocksFalling01.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/BuildRoom, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/BuildRoom/default_build_room.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Game/ClaimTile, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Game/ClaimTile/Claim01.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Rooms/Treasury/DepositGold, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Rooms/Treasury/DepositGold/DepositGold4.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Rooms/Treasury/DepositGold, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Rooms/Treasury/DepositGold/DepositGold1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Rooms/Treasury/DepositGold, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Rooms/Treasury/DepositGold/DepositGold2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Rooms/Treasury/DepositGold, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Rooms/Treasury/DepositGold/DepositGold3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Rooms/Treasury/DepositGold, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Rooms/Treasury/DepositGold/DepositGold5.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Traps/Cannon/Fire, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Traps/Cannon/Fire/cannon_firing.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Keeper/Workers/Die, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Keeper/Workers/Die/die1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Drop, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Drop/falling1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging11.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging15.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging05.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging07.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging14.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging16.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging06.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging09.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging02.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging13.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging12.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging10.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging17.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging01.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging08.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging18.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging04.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Dig, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Dig/Digging03.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Die, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Die/die1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-5.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-20.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-16.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-10.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-22.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-6.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-17.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-23.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-4.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-21.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-19.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-18.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-12.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-15.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-7.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-11.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-8.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-14.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-9.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-24.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-13.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Slap, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Slap/zombie-3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock07.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock02.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock03.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock06.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock04.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock05.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Attack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Attack/SwordBlock01.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Pickup, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Pickup/inventory2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Creatures/Default/Pickup, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Creatures/Default/Pickup/inventory1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Heal, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Heal/healspell2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Heal, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Heal/healspell3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Heal, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Heal/healspell1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Slow, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Slow/healspell1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Defense, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Defense/healspell1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Spells/Haste, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Spatial/Spells/Haste/healspell1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNoBed, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNoBed/OD_voice_keeper(neutral)_creaturebed2v1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNoBed, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNoBed/OD_voice_keeper(neutral)_creaturebed1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNoBed, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNoBed/OD_voice_keeper(neutral)_creaturebed2v2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Victory, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Victory/OD_voice_keeper(neutral)_victory1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Victory, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Victory/OD_voice_keeper(neutral)_victory2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Victory, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Victory/OD_voice_keeper(neutral)_victory3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Defeat, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Defeat/OD_voice_keeper(neutral)_defeat1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Defeat, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Defeat/OD_voice_keeper(neutral)_defeat3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNoFood, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNoFood/OD_voice_keeper(neutral)_creaturehungry1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNoFood, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNoFood/OD_voice_keeper(neutral)_creaturehungry3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/GoalMet, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/GoalMet/OD_voice_keeper(neutral)_objectivemet1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/GoalMet, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/GoalMet/OD_voice_keeper(neutral)_objectivemet2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/WeAreUnderAttack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/WeAreUnderAttack/OD_voice_keeper(neutral)_weareunderattack1v2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/WeAreUnderAttack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/WeAreUnderAttack/OD_voice_keeper(neutral)_weareunderattack3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/WeAreUnderAttack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/WeAreUnderAttack/OD_voice_keeper(neutral)_weareunderattack2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/WeAreUnderAttack, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/WeAreUnderAttack/OD_voice_keeper(neutral)_weareunderattack1v1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNew, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNew/OD_voice_keeper(neutral)_creaturenew2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNew, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNew/OD_voice_keeper(neutral)_creaturenew1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/CreatureNew, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/CreatureNew/OD_voice_keeper(neutral)_creaturenew3.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/Lost, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/Lost/OD_voice_keeper(neutral)_defeat2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/GoalFailed, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/GoalFailed/OD_voice_keeper(neutral)_objectivefailed2.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/GoalFailed, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/GoalFailed/OD_voice_keeper(neutral)_objectivefailed1.ogg
(10:08:02) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/AllyDefeated, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/AllyDefeated/OD_voice_keeper(neutral)_allydefeated4.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/AllyDefeated, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/AllyDefeated/OD_voice_keeper(neutral)_allydefeated3.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/AllyDefeated, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/AllyDefeated/OD_voice_keeper(neutral)_allydefeated1.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Keeper/AllyDefeated, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Keeper/AllyDefeated/OD_voice_keeper(neutral)_allydefeated2.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Interface/Click, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Interface/Click/click.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=Default/Interface/PickSelector, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/Default/Interface/PickSelector/PickSelector.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=KeeperGroan/Keeper/Lost, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/KeeperGroan/Keeper/Lost/OD_voice_keeper(groan)_defeat2.ogg
(10:08:03) (SoundEffectsManager) [NORMAL] Sound loaded family=KeeperGroan/Keeper/Lost, filename=/home/user/Downloads/OpenDungeons-git20160309-Linux64/sounds/Relative/KeeperGroan/Keeper/Lost/OD_voice_keeper(groan)_defeat1.ogg
(10:08:03) (Gui) [NORMAL] *** Initializing CEGUI ***
(10:08:03) (Gui) [NORMAL] OgreRenderer created
(10:08:03) (Gui) [NORMAL] OgreResourceProvider created
(10:08:03) (Gui) [NORMAL] OgreImageCodec created
(10:08:03) (Gui) [NORMAL] CEGUI::System created
(10:08:03) (Gui) [NORMAL] CEGUI::SchemeManager created
(10:08:03) (InputManager) [NORMAL] *** Initializing OIS - Input Manager ***
(10:08:03) (CameraManager) [NORMAL] Creating viewport...
(10:08:03) (CameraManager) [NORMAL] Creating RTS camera...
(10:08:03) (CameraManager) [NORMAL] Creating RTS_node camera node...
(10:08:03) (CameraManager) [NORMAL] Setting Active Camera to RTS ...
(10:08:03) (CameraManager) [NORMAL] Setting active camera node to RTS_node ...
(10:08:03) (CameraManager) [NORMAL] Created camera manager
(10:08:03) (ODFrameListener) [NORMAL] Creating frame listener...
(10:08:03) (RenderManager) [NORMAL] Creating scene...
Added resource location '/home/user/.local/share/opendungeons/shaderCache/' of type 'FileSystem' to resource group 'Graphics'
Added resource location '/home/user/.local/share/opendungeons/shaderCache/../' of type 'FileSystem' to resource group 'Graphics'
Creating resource group ShaderGeneratorResourceGroup
Added resource location '/home/user/.local/share/opendungeons/shaderCache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
Mesh: Loading Keeperhand.mesh.
Skeleton: Loading Keeperhand.skeleton
Texture: Keeperhand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
WARNING: the mesh 'Keeperhand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
(10:08:03) (ODFrameListener) [NORMAL] Load main scene file: ./config/mainmenuscene.cfg
(10:08:03) (RenderSceneGroup) [WARNING] (RenderSceneGroup.cpp:46) Couldn't read new line
Font MedievalSharp using texture size 512x256
Info: Freetype returned null for character 160 in font MedievalSharp
Texture: MedievalSharpTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
Mesh: Loading Claimed_gd_1111.mesh.
Texture: Claimed.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: ClaimedMask.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: ClaimedNormal.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading Claimed_fl_1110.mesh.
Texture: DungeonClaimedWall1110.png: Loading 1 faces(PF_R8G8B8,256x600x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x600x1.
Texture: DungeonClaimedWallMask.png: Loading 1 faces(PF_R8G8B8,256x600x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x600x1.
Texture: DungeonClaimedWall1110Normal.png: Loading 1 faces(PF_R8G8B8,256x600x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x600x1.
Mesh: Loading Elf.mesh.
Skeleton: Loading Elf.skeleton
WARNING: Elf.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: ElfCloth.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: ElfClothNormal.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: ElfSkin.png: Loading 1 faces(PF_R8G8B8,1536x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1536x1024x1.
Texture: ElfSkinNormal.png: Loading 1 faces(PF_R8G8B8,1536x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1536x1024x1.
Texture: ElfHair.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: DarkElfHairNormal.png: Loading 1 faces(PF_R8G8B8,256x218x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x218x1.
WARNING: the mesh 'Elf.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
GLSL compiled:
GLSL compiled:
Vertex Program:a1b0e02b-e1d7-e51d-ec05-43345f9081d8_VS Fragment Program:fc6361a6-f48c-7572-e40b-2d39263c0f6e_FS GLSL link result :
GLSL compiled:
GLSL compiled:
Vertex Program:3ede7ef0-466e-4636-87cf-acfedb1c8df0_VS Fragment Program:cc639481-98a1-525f-5f8a-428d02db2597_FS GLSL link result :
GLSL compiled:
Vertex Program:c07dac05-11c1-60aa-2a16-4fb7fc7f47ca_VS Fragment Program:cc639481-98a1-525f-5f8a-428d02db2597_FS GLSL link result :
GLSL compiled:
GLSL compiled:
Vertex Program:4177dd35-eb1c-25d3-8aed-aaa2bba55fa2_VS Fragment Program:3397a146-7bc4-5a78-2aa0-d5ee24199737_FS GLSL link result :
GLSL compiled:
GLSL compiled:
Vertex Program:07fa918c-eac1-1597-36ce-61d21fd1fe0e_VS Fragment Program:f7c21b08-da66-1b3b-eae7-df3ea8c6fd09_FS GLSL link result :
Mesh: Loading NatureMonster.mesh.
Skeleton: Loading NatureMonster.skeleton
Texture: forest-monster-skin1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: forest-monster-norm.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
WARNING: the mesh 'NatureMonster.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Mesh: Loading Rat.mesh.
Skeleton: Loading Rat.skeleton
Texture: RatBody.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: RatBodyNorm.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: RatHead.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: RatHeadNorm.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
WARNING: the mesh 'Rat.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
(10:08:05) (ConfigManager) [CRITICAL] (ConfigManager.cpp:1372) Unknown parameter param=KeeperVoice
Mesh: Loading Roach.mesh.
Skeleton: Loading Roach.skeleton
WARNING: Roach.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: Roach.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: RoachNormal.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
WARNING: the mesh 'Roach.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
Texture: Flame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
(10:08:05) (ConfigManager) [CRITICAL] (ConfigManager.cpp:1372) Unknown parameter param=KeeperVoice
In addition: Hitting "settings" from in-game does not pause the game, as escape does.
Bertram {l Wrote}:In skirmish mode, I agree both escape and settings should pause the game. If everyone agrees, we'll open an issue.
That just means that bark never choose the keeper voice in the settings. In reality, the fix would be to not display a critical log in this case.Bertram {l Wrote}:About the setting bug, I've just seen this ion the log:
- {l Code}: {l Select All Code}
(10:08:05) (ConfigManager) [CRITICAL] (ConfigManager.cpp:1372) Unknown parameter param=KeeperVoice
May it be possible the code start making funny things if the param isn't found?
Ok for meBertram {l Wrote}:In addition: Hitting "settings" from in-game does not pause the game, as escape does.
In skirmish mode, I agree both escape and settings should pause the game. If everyone agrees, we'll open an issue.
AFAIR, it is the opposite. Every player can pause the game when hitting escape because no turn acknowledge will be sent to the server and, thus, it won't be able to go to next turn.Bertram {l Wrote}:In multiplayer though, for now, nobody can pause the game except the server AFAIK. We discussed some more advanced behaviour already but I guess this is not for now.
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