I totally disagree with you, of course and I think the guys who played it disagree too. The track is (actually, was) difficult to drive
Well there is a difference between a good difficulty and something frustrating and impossible. For instance when you jump, you just fly without control and crash. There is nothing difficult there, the landing pad is just too small. No matter how my skill will be I will always fail.
Gameplay is hard to master. I realized we should write this somewhere. [quote=http://supertuxkart.sourceforge.net/Track_Maker%27s_Guide#Gameplay]Here is some advices I just included on the wiki[/quote]
Do you mean on the ramps?
I thought you would fix thinks like this for us
It's very easy to fix. Just edit the driveline mesh and put them a bit higher (they should be roughly 10cm above the geometry).
close to the level of any commercial game
That's a very good way of thinking
.
I agree, but I don't know where all the textures are.
They are common to all tracks. YOU SHOULDN'T COPY THEM TO THE LOCAL TRACK FOLDER.
Just use them as they are present in the media repository.
Which object, for instance
Well a few :P. It's right we don't have many objects related to modern cities but still:
Impact attenuator / suppressor (fitch barrel), Air conditioner, Radio tower (currently there is only one green radio tower. I agree we should have different ones), Loud speaker (very useful in a stadium)
The track is already resized
cool
About the materials it seems you indeed made the gloss map and normal maps. However unfortunately due to the lack of proper lighting in your track we can't really see it.
For sure, but you could do this for us
Yep if I have your permission to release the objects under cc-by-sa I would be glad to do it now. I didn't wanted to share stuff without your authorization. Now let me be very clear.
* I can extract the objects and put them in SuperTuxKart
* I can include them in our tracks where they fit (and I will gladly do that !)
* But I won't change your track nor the objects inside. It would be too much work and I have a lot of work to do for SuperTuxKart
* I can however update our own stadium (we have a stadium as an arena for 3 strike battle) and do "research" like how to make an animated crowd without killing the performances
* I can commit my modifications and you are free to use them !
So, all the necessary details are there and I can't see how to improve
In a lot of case your windows are just pitch black area. Maybe with a transparent glass + a very minimalistic detail inside it could be possible to do something
.
Do you mean adding lights and fog? I liked the collor, the stars and the crescent moon.
Sure
. There is always fog (even in real life and even with a bright blue sky). It helps to add depth. The skybox is very basic, no clouds, almost nothing, not even a slightly gradient. I don't say you should change the idea of a clear night sky with the moon.
But you can definitively improve it.
I didn't understand what do you mean on the first. The big screen may be a bit larger, but just a bit. If not, the driver can't see them when driving over the grape rampage.
Oh sorry, a structure to HOLD the roof. I made a typo. For the giant screen it could be bigger so player can even see it more easily !.
Which objects are crispy
Edges should be crispy sometime like the self explanatory screen shot I linked in my answer
You are overestimating us; we are not Nintendo! We are just two guys making our first track.
:P I do understand the amount of work. It's only advice you are free to take them or not. I don't know your time/motivation so I write my ideas/advices.
Maybe I can "help" by upgrading the stadium in the arena mode (since now it's possible to play against the computer). I can't guarantee anything but If I do that you are free to copy/take inspiration. Don't forget to open our own blender files to see how we did stuff.
As I said, I don't know how to animated it.
Me neither :P. I should do some research ^^.
Sorry, but we don't know how to do this.The only one animation that Tuxkartdriver knows he already added (the arrows and the list of the racers).
Which is a very basic animation that can be used in tons of different cases. Like a river flowing, or the moving player list. You can check how I did the Gran Paradiso Departure board (at the airport). It's very similar to moving arrows
Again, we don't know how to make this. The monster truck needs animated wheels and we don't have idea how to do this.
It should be done in a library node :3. Actually I don't think wheels matter thaaaaaaaaat much. It's so fast you won't probably notice (you can even make it sure nobody will ever see the wheels).
Well, maybe a bit larger, but not much because this kind of blimp (for use in stadiums) is unmanned and RC.
I know I know :P. But at stk we need to make thing looks EPIC.
I don't find this text harsh, but some suggestions are beyond our current skills and knowledge. Anyway, we have other project for STK that we consider more important than this one. I will send some renderings to you.
That's perfectly fine ! Just please with our next projects, can you directly send us the blends so we can test
. I really enjoyed to test it
Boring? How this track is boring? Your Cocoa Temple has two jumps; this one has four and difficult curves! I can't see why this is boring
As I said in my next post I tried with the maximum difficulty and it was very hard to control
. On easy difficulty it's actually quite funny !
I just used your level of evaluation. It wasn't boring but extremely frustrating to be stopped by banana and landing outside the playing area.
About graphics. I really thought everyone would be very impressed with all those flodinglights, the press canin, the four towers, the rampages and all those blue, red and grape stars as well the blimp, the TV Van, the big cam, etc. To be honest, I expected a 3 for the old tracks of the main game
Yep and I'm impressed but there is a lot of stuff missing. Don't get me wrong I strongly think about improving your work, pushing it to the next level and including it into the core game, maybe not as the racing track but the arena. You motivated me to make a stadium.
Now my goal isn't to congratulate people, it's to push them to the next level of quality. I agree with you most of our tracks lack in visual quality. You did an impressive job but there are stuff missing, the lighting can be improved.
I put effort on the graphics and I can assume I have been successful if most STK fans consider my track among the most beautiful of this game
Sure, but my reference isn't stk's fan. It's not even myself, it's pixar, disney, dreamwork, ubisoft, etc. If you want to compare and improve yourself you should look at the masters.
If you want congratulation all time, I'm not the right guy ^^.
-> modeling is good
-> texture too
-> compositing (putting stuff together) can be improved
-> break down repetitive patterns (the crowd)
-> improve lighting. You should include IBL
I think I will update our old stadium with your objects and write a tutorial about the choice made and why they were made etc. So it can helps everyone and see the process I use to do tracks and what in my mind can be improved !
Sam