[DONE] OD Windows binaries

Re: [DONE] OD Windows binaries

Postby Danimal » 25 Oct 2015, 23:34

Wow , you keep churning them out at amazing speeds, and here im swamped by life :p
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 15 Nov 2015, 10:51

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

- Better worker logic (they should not go all to the same task anymore)
- Configurable maximum workers that can dig/claim the same tile (ATM, 2 workers max can dig the same tile - 1 worker only per tile to claim)
- Added 2 new creatures (Elf + Dark Elf). They are not used in game yet
- Implemented the Arena room
- Many technical code improvements
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Re: [DONE] OD Windows binaries

Postby Danimal » 16 Nov 2015, 18:28

Fantastic! its a joy to see your creature autousing their skills and the worker became far more efficient by locking tasks :)

The only but its that i expected a battle royal at the arena, but creatures only go one on one
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 16 Nov 2015, 21:11

Danimal {l Wrote}:The only but its that i expected a battle royal at the arena, but creatures only go one on one
That's the expected behaviour ;)
However, we can go for a battle royal if we want...
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Re: [DONE] OD Windows binaries

Postby Danimal » 16 Nov 2015, 21:42

That would be nicer, since most creatures will never go of their own free will i want to drop my whole army in there and forget about them until i start the next battle royal.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 16 Nov 2015, 23:56

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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 28 Nov 2015, 19:33

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

- Many technical improvements (can cause regresions)
- Changed icon for prison room (same as prisoners)
- Implemented a master server (already online)

For those interested, there will be a game tonight to test the master server ^^
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Re: [DONE] OD Windows binaries

Postby Akien » 28 Nov 2015, 20:11

And here's the corresponding Linux 64-bit build: http://download.tuxfamily.org/opendunge ... x64.tar.xz
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Re: [DONE] OD Windows binaries

Postby Danimal » 30 Nov 2015, 21:12

so, gameplay-wise which is the biggest change in this version?
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Re: [DONE] OD Windows binaries

Postby Akien » 30 Nov 2015, 21:17

Danimal {l Wrote}:so, gameplay-wise which is the biggest change in this version?

Almost none, apart from potential regressions :) It was mostly technical code improvements, plus the awesome masterserver which we tested this week-end.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 30 Nov 2015, 21:26

Danimal {l Wrote}:so, gameplay-wise which is the biggest change in this version?
The prison icon :)
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 13 Dec 2015, 11:23

I've uploaded new win32 binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Fixed a crash related to hatchery absorbtion
- Made objective short notice brighter
- Sleeping creatures now stay on ground (because of a regression, they used to go idle animation while sleeping)
- Implemented chat in seat configuration menu
- Creatures that only wander in prefered rooms (like slime) now stop when hungry/sleepy
- Fixed issues when several players have the same nick in a multiplyer game
- Implemented casino room (uses mesh/activespots from other rooms)
- Some technical improvements

Note that in the casino, 2 creatures are required to play a game. The winning one will take the bets and the keeper will get 10% of the bets (bets and fee is configurable). The room efficiency for casino changes the odds (if a creature has 4 efficiency and plays with another with 1 efficiency, the first one has 4/5 chances to win). Broke creatures might randomly engage the creature they are playing with.
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Re: [DONE] OD Windows binaries

Postby Akien » 13 Dec 2015, 12:14

There's also a Linux binary for the same changelog as above (apart from one commit): http://download.tuxfamily.org/opendunge ... x64.tar.xz
It uses an upgraded version of OIS to see if it fixes some input grabbing issues some players are having.
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Re: [DONE] OD Windows binaries

Postby Danimal » 14 Dec 2015, 18:33

I like this version, the new rooms are pretty cool ( even if weirded decorated ;) ), it also seems the creatures speeds was toned down, its a nice step to get things balanced (somewhere along the way digging speed will need to get lowered so they cant dig with a single pick swing and hp will need to get globaly upped) zooming is capped pretty nicely as well.

Some things i noticed where out of place:

-training is done at pretty close distance and left of active spots
-particles are needs an overhaul, i think 1/3 their current aize and 2 or 3 times more "bubbles" would look nice
-bedless creatures beaten at arena or casino, what is ther fate? i stalked one of those until i got bored, the ko´ed creature wasnt there when i got back... did it dissapear or get up by itself?
Answer: it died and left a corpse
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 14 Dec 2015, 20:18

Danimal {l Wrote}:it also seems the creatures speeds was toned down, its a nice step to get things balanced
That was not changed for some time, I guess it is an impression (since it was not changed even when rebalancing).

Danimal {l Wrote}:-training is done at pretty close distance and left of active spots
This could be made configurable. Not sure if it would be useful since we won't want to change it when it is good, though.

Danimal {l Wrote}:particles are needs an overhaul, i think 1/3 their current aize and 2 or 3 times more "bubbles" would look nice
This can be changed in the particle script + the icon. No need to compile anything, it is configurable.


Danimal {l Wrote}:bedless creatures beaten at arena or casino, what is ther fate? i stalked one of those until i got bored, the ko´ed creature wasnt there when i got back... did it dissapear or get up by itself?
Answer: it died and left a corpse
Good answer. Only death awaits KO creatures without bed reachable...
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 21 Dec 2015, 22:11

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Better creature stats display
- Sound handling + play sound on some game events
- Another surprise (to be found)
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 02 Jan 2016, 12:27

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- New room object for casino
- User map support (allows to differentiate "official" maps from "user" maps)
- Improved main menu GUI
- Implemented torture room

IMHO, we have enough content for a new version. Some room objects models would be welcome as we have many rooms sharing ground/room objects models. We should start to think about what that ^^

Enjoy
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Re: [DONE] OD Windows binaries

Postby Danimal » 02 Jan 2016, 13:36

Well... that torture room came as a surprise out of nowhere :) , I guess its a christmass present. i gotta think now of new models to make :p
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 02 Jan 2016, 17:51

Yep, new year present ;)

Note that there is 10% chances for tortured creature to change side (if enemy) no matter its level/tier per torture session. A session being a configurable number of turns - you can see it when the creature changes animation.
We should decide how we want to go to make better creatures harder to convert (maybe a creature parameter "TortureResistance" or to compute a score with level + attack + defense).

It would also be nice to find a "funny" way to make the torture room work. ATM, the tortured creatures are burnt from time to time. An idea would be to have an evil dog model that would pee on the tortured creatures setting fire (instead of turning on/off automatically)
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 11 Jan 2016, 00:54

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Support for creating new maps
- Proper editing of official/custom maps
- Owned creatures can now be jailed
- Elf/DarkElf integrated with weapons (but not used yet)
- 2 new room objects for casino (not used yet)
- Changes of the main menu UI displaying an animated scene)
- Creatures can now steal gold on the ground
- 2 new creatures: NatureMonster + Rat (can spawn through portal)
- More than 2 creatures can now fight in the arena
- Some bug fixes and code cleaning

Enjoy ^^
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 24 Jan 2016, 13:46

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Elf/DarkELf are added to spawn pool
- Elf hair materials fixed
- Improved main menu scene and made it scriptable
- Some bug fixes
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 18 Feb 2016, 00:02

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Improved main menu screen
- Lizardman do not walk on lava anymore
- Spell cooldown is now displayed smoothly on the text on the keeper hand
- Creatures in prison/torture room stay there after map save/load
- Balanced cannon trap
- Some bug fixes / technical improvements
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Re: [DONE] OD Windows binaries

Postby Danimal » 20 Feb 2016, 15:17

it doesnt work
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 26 Feb 2016, 22:29

Strange. I've just tested and it works. What's the problem for you ?
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Re: [DONE] OD Windows binaries

Postby Danimal » 27 Feb 2016, 01:01

it just initiaties a 104 ks of ram process that cant be killed with normal means; the game never loads
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