The Great Experiment (2d,crpg,old-school)

The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 08 Oct 2015, 17:50

The TGE`s point is to make a game and a simple game engine.
Now it`s only partly made engine (80% or about, let alone optimizing and debugging), so I`m looking for artists, writers, map-makers end so on.
Firstly I was planning to make a game in Might and Magic Universe, but now I`m thinking about switching to another one, but having the same spirit of the magical tale with technological background.
0. non-commercial, open source (watch detailed info at github)
1. 2d.
2. hexagonal field
3. recovery time based mechanic
4. script language (love2d + lua)
5. alchemy (6 levels, 5 color components + special ones, special tools)
6. magic (9 skills, 14 schools 12 spells each)
7. ~35 skills including weaponry, magic, social and so on
8. 10 stats
9. 10 resistances
10. 4 base classes, 10 and 20 with 1st and second promotions (under construction)
12. stealth and pickpocketing
13. lock picking with 3 types of locks
14. traps with mini-game
15. special objects like teleports, pedestals, altars
17. rogue-like-with-arts graphic level
18. barrels, cauldrons, competitions, fountains
19. level editor
20. in-game books, messages, letters, pictures, tablets,comics
21. original (I hope) system of argumentation, using 12 emotional reactions
22. scriptable dialogue system
23. minimap
24. localization possible
25. quest book
26. simple mob`s AI for mages, melee fighters, rangers, healers, (de)buffers
27. 7 classes of melee weapon, 4 special ability for each
28. 3 (or may be 4 in future) classes of range weapon, plus bombs, mines, scrolls and wands
29. musical instruments and 'music' skill

Image
Image
Image
Image


More pictures from older releases here: http://forum.df3.ru/index.php?showtopic=33694

Gameplay (well, almost) video here: https://www.youtube.com/user/alexyecu

Code here: https://github.com/AlexYeCu/tge
Read carefully the README file before doing anything!

I was planning to take old Might and Magic Universe, but now my plans differs a bit: I want to make another universe.

I am looking for artists, level-makers and writers.
Of course the project needs for their skills.
But there are another imoprtant condition.
I want to fins some fanatics who is ready to spent their time for making the game and it`s univese.
I think, only fanatics are able to complete such a project.
Last edited by AlexYeCu on 17 Oct 2015, 18:09, edited 2 times in total.
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Re: The Great Experiment (2d,crpg,old-school)

Postby c_xong » 08 Oct 2015, 23:53

Watch out for the -ND license. For music, it's effectively "listen only", because it prohibits use in a video game, syncing to video and so on. About the only thing you can do with it is bundle it in an album.
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Re: The Great Experiment (2d,crpg,old-school)

Postby onpon4 » 09 Oct 2015, 00:38

it prohibits use in a video game


It prohibits making derivative works from it. Of course, though, it doesn't prohibit derivative works when fair use applies (since that's an exception to copyright).

However, I'm not so sure video games using music are derivative works of that music. I don't think a court has ruled on this, but a lot of games are made with the assumption that they don't count as derivative works. For example, the terms of CC BY-SA do not permit making a derivative work under version 3 "or any later version" of the GNU GPL, yet there are several games licensed this way using art assets under CC BY-SA (and this was done long before any compatibility between BY-SA and the GPL was established at all).

However, non-libre art assets should be avoided, anyway. You might want to try to find libre ones at opengameart.org. Or if you hold the copyright to them, you should release them under a libre license.
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Re: The Great Experiment (2d,crpg,old-school)

Postby Egberto » 09 Oct 2015, 03:31

This is an interesting project :)
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 10 Oct 2015, 11:40

c_xong {l Wrote}:Watch out for the -ND license. For music, it's effectively "listen only", because it prohibits use in a video game, syncing to video and so on. About the only thing you can do with it is bundle it in an album.

As for the music, It`s license depends on the wish of it`s authors. If they see nothing bad in derivs, why I should?
As for the arts — situation is the same.

And now, some questions.
1. Is there any well skilled artist or modeler, who wants to take part in a project?
2. Is there any writer for creating dialogues, quests and the story line?
3. Does anyone know how to capture video with sound from SDL application, using ffmpeg?
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Re: The Great Experiment (2d,crpg,old-school)

Postby onpon4 » 10 Oct 2015, 13:31

No-derivatives licenses and non-commercial licenses restrict what people can do with a work in a way I and probably some others here consider to be unethical. Not to mention, it limits what you can do with them substantially, and ND makes collaboration impossible with the given work. The code being libre and the art being sharable makes your game much better than mainstream games, of course, but it could be even more better by being completely libre. ;)

For recording gameplay, I would recommend SimpleScreenRecorder.
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 10 Oct 2015, 14:08

>For recording gameplay, I would recommend SimpleScreenRecorder.

Same problem: no sound or it`s too quit, so it`s even impossible to raise is it.
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Re: The Great Experiment (2d,crpg,old-school)

Postby onpon4 » 10 Oct 2015, 14:58

Are you recording the monitor of the built-in sound output? Because that's of course different from using a microphone.

If you're sure you're recording the monitor of the sound output rather than a microphone, you can always amplify it with some audio editing software, like Audacity.
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 10 Oct 2015, 15:42

>Are you recording the monitor of the built-in sound output?
I think so.
Alsa + emu10k soundcard.
Multi channel capture/PT playback.
Analog Capture Boost switcher and Analog Mix slider (both at alsamixer) makes situation a bit better, but sounds is still low and noicy and even switch off microphoine is capturing (May be another onw from webcam? HDA is totally off.).
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Re: The Great Experiment (2d,crpg,old-school)

Postby onpon4 » 10 Oct 2015, 16:09

AlexYeCu {l Wrote}:Alsa + emu10k soundcard.
Multi channel capture/PT playback.
Analog Capture Boost switcher and Analog Mix slider (both at alsamixer) makes situation a bit better, but sounds is still low and noicy and even switch off microphoine is capturing (May be another onw from webcam? HDA is totally off.).


Yeah, that sounds to me like you're recording from the microphone. That's going to sound terrible no matter what you do. You need to record a monitor of your speaker output. For this, I believe you need to be using something other than ALSA. If you're using PulseAudio (what I use), you'll have a choice called "Monitor of <your speakers' name>" in the list of choices for the audio source, and that's what you want. If you're using JACK, it looks like you would want to check the checkbox that says "Record system speakers".

If you must use ALSA, the only solution I'm aware of is a hardware one: buy an auxiliary cable to connect your headphone jack to your microphone jack.
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Re: The Great Experiment (2d,crpg,old-school)

Postby Evropi » 10 Oct 2015, 16:35

I believe Alex was saying 'the microphone records for some reason when it shouldn't and speaker sound is still not right', not that he is trying to record the mic...
You just wasted 3 seconds of your life reading this.
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 10 Oct 2015, 17:33

Evropi {l Wrote}:I believe Alex was saying 'the microphone records for some reason when it shouldn't and speaker sound is still not right', not that he is trying to record the mic...

Yes, that`s rigth. But I think onpon4 has understood that.
onpon4 {l Wrote}:
AlexYeCu {l Wrote}:Alsa + emu10k soundcard.
For this, I believe you need to be using something other than ALSA.

Any good articles about recording 'stereomix' with Jack? I remember I was able to record everything with the help of snd-aloop and pure alsa some years ago, but it looks like something has changed.
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Re: The Great Experiment (2d,crpg,old-school)

Postby Imerion » 13 Oct 2015, 21:50

Oh, really interesting project! I've been looking for free games of this type! :)
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 17 Oct 2015, 12:53

About audio recording:

{l Code}: {l Select All Code}
#modprobe snd-aloop id=0,index=0,enable=true


{l Code}: {l Select All Code}
$aplay -l
card 2: D0 [Loopback], device 0: Loopback PCM [Loopback PCM]


/etc/openal/alsoft.conf


{l Code}: {l Select All Code}
[alsa]
## device: playback
#  Sets the device name for the default playback device.
#device = hw:0,0
device = hw:2,0


Now, it`s possible to capture ingame sound with Audacity from hw:2,1 (loopback) device.

But ffmeg types:
{l Code}: {l Select All Code}
 cannot set sample format 0x10000 2 (Invalid argument)

So, I should to enter correct sample format somehow.
There are a lot of articles about it, but it takes too long to filter all this information. May be some1 can answer in two words?
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 18 Oct 2015, 19:09

New video at my youtube channel, showing work of stealth and in-chain moving mode while it`s peace around.

youtu.be/I8VJJjgX9Wg
Well, still no sound, but you can hear some beep at the start now)
Fifth indicator added to portraits: moral (reworked).
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Re: The Great Experiment (2d,crpg,old-school)

Postby AlexYeCu » 01 Nov 2015, 10:28

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