MCMic {l Wrote}:It is a lot slower, firefox even ended asking me to kill the script because it was slowing my PC
Is it slower overall or in some place? And is is slow from the start? When did the firefox ask you to kill the script?
MCMic {l Wrote}:It is a lot slower, firefox even ended asking me to kill the script because it was slowing my PC
MCMic {l Wrote}:You should apply to this : https://gaming.mozillalabs.com/ ("Game On 2010 is Mozilla Labs' first international gaming competition. Game On is all about games built, delivered and played on the open Web and the browser. ")
qubodup {l Wrote}:1. I love the new message area, however it can be greatly improved:
* Differ between old and new (appeared immediately before and during current round) messages by making the old ones have less opacity or just darker colors (opacity might be resource heavier)
* Visualize what fraction is affected by a message. The color of the exclamation mark should be of the affected fraction's color. When two fractions are affected, perhaps two exclamation marks could be used?
2. The "Failed to shatter investigator will" message still appears as pop-up. (should appear the same way as "could not gain new follower IMHO)
3. Bug: I seem to be unable to start the ritual. Should I not be able to start it in the game I made a screenshot of? (EDIT: Hard game mode)
qubodup {l Wrote}:I usually don't feel like stopping in the middle of a match, so I keep playing until I feel I can't win or I've won or I'm close to winning but too lazy to finish (usually I'm not too lazy for that )
qubodup {l Wrote}:I love the new version, especially the colors! I usually ignore news until I wonder "huh? what did happen?" and now I can usually figure it out by looking at the news icons, rather than reading the news
qubodup {l Wrote}:Fighting investigators is kind of complicated. sometimes I don't get a message at all after clicking the grey "!" and when I successfully kill one, a message should appear similar to the "couldn't get rid of investigator" message I think..
qubodup {l Wrote}:I was able to get -1 resources by pressing aggressively on a slow computer (eee pc 1000h + firefox). See attachement.
qubodup {l Wrote}:I find the tool-tips annoying sometimes for the items in the resource bar. An option to disable these could be useful.
starinfidel {l Wrote}:And I also got myself a blog (though I won't concentrate on tech stuff, game design is an interesting area, too) - http://starinfidel.blogspot.com/
oberhamsi {l Wrote}:Evil cult! I wanted to do something like that myself with similar inspirations: google maps & 'political' stuff to do. Seems like you stole my secret vision and made a good game.
oberhamsi {l Wrote}:I'll have to play a while until I can give more in-depth critique, this all looks well thought out already.
oberhamsi {l Wrote}:But I already know I'll have a hard time selling this to my friends due to no graphics I mean I like rogues like the next rogue-fan but for most people it doesn't sell. Maybe if you show a big, end-game network as your splash-screen or smth. Anything to catch the eye
Taldor {l Wrote}:According to the manual "No more than 10 police officers can be on the map at the same time", but often there are more than ten of them at a time (screenshot).
Nice game btw. :-)
qubodup {l Wrote}:I think the following situation can be considered a win situation in evil cult:
1. Player has an origin
2. No enemy cult has a generator
3. Player has no investigator
4. Player awareness is 0%
qubodup {l Wrote}:Also, how about a favicon? Like
Skorpio {l Wrote}:IThe game reminds me a bit of Master of Orion 1 which I consider the best title of the series. The others had too much micro management, MoO 2 was just Civilization in space. I mean I like Civ, but MoO 1 was a lot faster to play and still complex.
starinfidel {l Wrote}:> The game reminds me a bit of Master of Orion 1 which I consider the best title of the series. The others had too much micro management, MoO 2 was just Civilization in space. I mean I like Civ, but MoO 1 was a lot faster to play and still complex.
Yeah, MOO1, MOM and Civ1 are my all-time TBS favorites - I tend to steal ideas from them when nobody's watching
Can't promise anything about the amount of micro management though - I'm still undecided on that. On one hand I'm all for horizontal expansion of gameplay - I have lots of ideas that I want to try. On the other hand, though, XCOM1 for example is probably too much.
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