A. The lights are not definitive. Many points will receive additional lights (for instance, the floodlights);
B. Almost all textures (they are already finished) are not showed here;
1.Better and complete illumination;
3.Animations (the blimp flying around, the spot lights).
samuncle {l Wrote}:Hi, i just watched the video and well done, you have something working on supertuxkart which is great.
samuncle {l Wrote}:I suggest to restrict the number of light you add. That doesn't mean you can't add a lot of them but simply keep in mind the engine will render only the 16 lights who are near the player. Other will be ignored, so if you put a lot of lights you will have only the one close to the player who will be emitting light. Other might not even be activated during the race.
samuncle {l Wrote}:Also one source of light visually might not necessarily be a point light. For instance in snow resort there is Christmas lights, they are using the emit texture so they will be emitting all time and on top of that you have only two point light to lit the kart in a nice pinkish/red color. Visually you have something like 10 lights but only 2 point light.
samuncle {l Wrote}:B. Almost all textures (they are already finished) are not showed here;
Why ? If they are finished, why not just showing them ? So we can have a better idea how it looks
samuncle {l Wrote}:Currently the only way to fake this in stk is to use a 3D cone with a transparent texture that fades out. You can check lighthouse to see how it was done.
samuncle {l Wrote}:ALso I don't really understand but why not providing us the files so we can test the track and see by ourself. I'm alawys in a difficult position when I'm giving feedback and not trying the track. You should upload your track here, so the team can test it and trust me you will get more feedback.
GeekPenguinBR {l Wrote}:samuncle {l Wrote}:ALso I don't really understand but why not providing us the files so we can test the track and see by ourself. I'm alawys in a difficult position when I'm giving feedback and not trying the track. You should upload your track here, so the team can test it and trust me you will get more feedback.
It's because we are trying to find the ideal setting for the zippers as well we are fixing some minor issues (for instance, not all karts jump and land the other side of the big ramp. I mean the other karts, not that one I drive), but, for while, the video gives you a pretty clear idea of the dynamics of the track and how it works.
GeekPenguinBR {l Wrote}:It's because we are trying to find the ideal setting for the zippers as well we are fixing some minor issues (for instance, not all karts jump and land the other side of the big ramp. I mean the other karts, not that one I drive), but, for while, the video gives you a pretty clear idea of the dynamics of the track and how it works.
0zone0ne {l Wrote}:GeekPenguinBR {l Wrote}: for while, the video gives you a pretty clear idea of the dynamics of the track and how it works.
...But isn't the entire point of sharing the track so that we can give better feedback on things such as this?
hiker {l Wrote}:Note that zipper textures have a min-speed setting, which should be used for jumps. This guarantees that the karts will have (at least) the speed to reach the other sides (otherwise if you play on easy which has a lower speed karts might not reach the other side).
GeekPenguinBR {l Wrote}:hiker {l Wrote}:Note that zipper textures have a min-speed setting, which should be used for jumps. This guarantees that the karts will have (at least) the speed to reach the other sides (otherwise if you play on easy which has a lower speed karts might not reach the other side).
But we note that it's not easy to balance: if my kart has enough speed to reach the other side when I play on the beginners level, the other karts can't; if the other karts have enough speed to reach the other side at beginners level, my kart speed's exceeds the normal and the kart almost flies away.
ArDanWol {l Wrote}:Looks great GeekPenguin! When can we test drive it for ourselves?
Akien {l Wrote}:It's starting to look really sweet! You modelled some very nice objects, I like the camera on a tripod
Akien {l Wrote}:Looking forward to trying it in-game too to get a better impression, and give better feedback
samuncle {l Wrote}:Hi
You put a lot of effort into this project and I really hope you will finish it.
samuncle {l Wrote}:We already asked several times to get the track but you keep it for yourself which is a bit sad
Btw there are several very cool objects I wish I could include in my tracks but again without the blend it's not possible .
Sam
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