Vandar {l Wrote}:Looks good to me. DK 1 had "wacky" wall blocks though, not perfectly cubic ones like these. I've often been wondering how they achieved this effect while maintaining seamless walls.
Thanks Eugeneloza, also, how is your naga doing?
Since a tileset is not too hard (at least, accessible to me) and @Danimal has more important stuff to do with models and animation (less accessible to me), I will try to redo the water tileset
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