Cars - to do list - SR 2.4 - 2.6

Cars - to do list - SR 2.4 - 2.6

Postby CryHam » 17 Jun 2014, 07:55

So this is like the 3rd version now (old topic here) - NEWER version here
NOTE: The fun period of just posting links of cars is over.
If you don't see a car here - this means I'm not interested in it :!:


If you know Blender and want to help, post here or on IRC, otherwise - do not post.
There are 2 Wiki pages about cars: CarModeling and CarEditing.

Current cars still need some work:
- N1 and some wheels use far too many materials, need to put them in 1 texture
- ambient occlusion for many cars, usually means also body uv unwrap
- dashboard, if anybody wanted to drive from in-car camera, most cars are bad for it - (I won't do it, post if you want)
- issues with roof, space between car door, windows, etc. - holes when seeing car from side or looking from inside car
- some have still quite big triangle count: OT, TW, also on wheels

As for the new cars, there are already awesome cars made in Blender.
They still need some work:
- make them low poly for game (remove subdivisions, decimate when necessary)
- UV unwrap, texturing (best is all non-body parts on 1 texture)
- interior (if none, have to make a simple one)
- exporting and testing


This is a specially crafted list of cars that may appear in SR in future.
I post in this topic when something gets done or changes.

---- Good looking fast (asphalt) cars, not exactly fitting
Lamborghini Gallardo http://www.blendswap.com/blends/view/67469
Nissan GTR R35 http://www.blendswap.com/blends/view/71674 - [Started]
McLaren Mp4 http://www.blendswap.com/blends/45669
Ferrari 458 Italia http://www.blendswap.com/blends/view/42810 - to replace 360
Porsche GT3 RSR http://www.blendswap.com/blends/view/50162 - to replace CT

---- Slower cars - not needed, later
Lotus Elise http://www.blendswap.com/blends/view/40121
Chevy S-10 http://www.blendswap.com/blends/view/72388
John Cooper Works Mini http://www.blendswap.com/blends/view/70101
Honda Civic Estilo http://www.blendswap.com/blends/view/45713
Ford Fiesta http://www.blendswap.com/blends/view/68436

---- Bikes
Rocket Bike http://www.blendswap.com/blends/view/52985 - lot to do, high poly
-- Usual bikes - not needed, quite small, later
Honda http://www.blendswap.com/blends/view/66781 - [Next]
Suzuki 2008 http://www.blendswap.com/blends/view/57556 - high poly
crf 450r http://www.blendswap.com/blends/view/70655

---- Trucks - having 2 rear axles
Semi Truck http://www.blendswap.com/blends/view/71660
Truck http://www.blendswap.com/blends/view/70781 - faster

---- Spaceships
http://www.blendswap.com/blends/view/75404
http://www.blendswap.com/blends/view/74576
http://www.blendswap.com/blends/view/26485 (bike)
.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 18 Jun 2014, 10:07

Done:
- LK4, XZ - uv unwrap (also for wheels), simple and good AO, textures, added ceiling for XZ etc.
Edit:
I got S1 and N1 imported into blender. I had separated faces/vertices first but Remove Doubles and then Smooth fixed this.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 21 Jun 2014, 22:42

Done:
Ford Focus WRC 2000 - FN, replaces FM
http://www.blendswap.com/blends/view/15406
preview:
https://raw.githubusercontent.com/stunt ... ews/FN.jpg

Also S1 look was improved (1 material, baked AO).
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 04 Jul 2015, 20:50

Updated the list, with some changes.
And started working with this one: http://imgur.com/2ymaHsH
Is terrifyingly fast. Should be soon in SR.
PS. Blender is awesome :cool:
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 07 Jul 2015, 22:18

Done:
Lamborghini Veneno
http://www.blendswap.com/blends/view/74455
preview:
https://raw.githubusercontent.com/stunt ... ews/Y7.jpg

Is the fastest car now, also looking much cooler than XZ.
Drive carefully though, it was expensive :lol:
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby Wuzzy » 11 Jul 2015, 02:43

Looks nice. I wonder how well it handles the tracks.
User avatar
Wuzzy
 
Posts: 989
Joined: 28 May 2012, 23:13

Re: Cars - to do list

Postby CryHam » 11 Jul 2015, 12:35

Probably similarly to XZ just faster. Likely bad for bumps but rest should be ok.

I started with bikes and the 1st test bike BV is on master.
http://www.blendswap.com/blends/view/60751
Will finish model later.
ATM, still bit wobbly, and very intolerant of bad jump landing.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 13 Jul 2015, 20:09

Bike done, preview:
https://raw.githubusercontent.com/stunt ... ews/BV.jpg
Actually now jumps very well.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: Cars - to do list

Postby CryHam » 13 Jul 2015, 21:25

I've been driving vehicles with 6 and 8 wheels (very WIP).
http://imgur.com/a/LsMXs#0
Too bad we don't have any models for that (I've looked). Maybe I'll combine UV and BV meshes somehow IDK.
Worst thing is, it needs that bloody replay code rewrite, and some multiplayer fix too, since that is all with constant 4 wheels.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Who is online

Users browsing this forum: No registered users and 0 guests

cron