So, the idea is to have a few different themed tilesets. Just a few or else we will go overkill, each biome has some specific creatures unique to it and its linked to the map state of the future campaign.
Ideally the dungeon core and throne room of heroes models changes with it along with walls and dirt type. My proposal:
Common creatures, they appear everywhere:
Cavehornet, Spider, Roach, Goblin, Warlock, Orc, Dark Elf, Miss Creeper (to be renamed) , Blood knigth, skeleton, ghoul, ghost (prison, cript, torture rooms respectively), Pitdemon
Dungeon: default biome, your common dungeon, the current theme.
Special units: Slime, wivern, dragon
Jungle: Aztec- swamp themed
Special units: tentacle, Swampling, Swampler, Lizardman warrior, Queen Roach(pending name)
Units that replace common ones: Lizardman Shaman > Warlock; Lizardman Brute (current lizarman) > orc;
Desert: Egiptian, sandy and beach like when there is water (doubles as pirate theme)
Special units: mermaid(not cute at all), Nagas (depends on Eugeneloza), Scarab
Iceland: Icy with ragnarok references, home of dwarfs
Special units: mangler, molewolf, troll
I added there planned creatures, most of them have models and are waiting for animations, Kreatur is left homeless, but i dont know where to fit it, and the idea is to only have a strong creature type per theme (Dragon, queen roach, Scarab, troll), any ideas,maybe allow 2 strong per theme?