Julius {l Wrote}:This came out of no where... wow quite awesome! I hope it will be VR compatible at some point
Edit: do you have a github account or something like that for the code?
Announce it over at the linux gaming reddit sub, maybe the gamedev reddit sub, and opengameart.org.
$ make
make[1]: Entering directory '/home/qubodup/limload-0.19/models'
make[1]: Entering directory '/home/qubodup/limload-0.19/src'
make[1]: Entering directory '/home/qubodup/limload-0.19/language'
make[1]: Nothing to be done for 'all'.
make[1]: Leaving directory '/home/qubodup/limload-0.19/models'
make[1]: Nothing to be done for 'all'.
make[1]: Leaving directory '/home/qubodup/limload-0.19/language'
echo '101 ICON "limload.ico"' > resource.rc
make[2]: Entering directory '/home/qubodup/limload-0.19/src/core'
make[2]: Nothing to be done for 'all'.
make[2]: Leaving directory '/home/qubodup/limload-0.19/src/core'
rc -fo resource.res resource.rc
make[1]: rc: Command not found
makefile:18: recipe for target '../limload' failed
make[1]: *** [../limload] Error 127
make[1]: Leaving directory '/home/qubodup/limload-0.19/src'
makefile:8: recipe for target 'src' failed
make: *** [src] Error 2
$ python2 main.py
Traceback (most recent call last):
File "main.py", line 18, in <module>
from src import PACKAGE_NAME, PACKAGE_VERSION, MAX_DT, UI_TEXT_ENC
ImportError: No module named src
chmod +x util/build_module.sh
$ ./limload
Traceback (most recent call last):
File "/home/qubodup/limload-0.19/src/main.py", line 6, in <module>
from ConfigParser import SafeConfigParser
ImportError: No module named 'ConfigParser'
[qubodup@qbox limload-0.19]$ file limload
limload: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.32, BuildID[sha1]=035d349afbaf853e7ace73631dbb775761a381bf, not stripped
INFO: Starting game.
ERROR: Aborting, backtrace follows:
Traceback (most recent call last):
File "/home/qubodup/limload-0.19/src/main.py", line 1247, in <module>
main()
File "/home/qubodup/limload-0.19/src/main.py", line 376, in main
pandalog=panda_log_real_path)
File "/home/qubodup/limload-0.19/src/core/basestack.py", line 134, in __init__
with_antialiasing, with_bloom)
File "/home/qubodup/limload-0.19/src/core/basestack.py", line 347, in _setup_window
panda_notify.error("Cannot open the window.")
File "/usr/share/panda3d/direct/directnotify/Notifier.py", line 131, in error
raise exception(errorString)
StandardError: Cannot open the window.
Error in atexit._run_exitfuncs:
Traceback (most recent call last):
File "/usr/lib/python2.7/atexit.py", line 24, in _run_exitfuncs
func(*targs, **kargs)
File "/usr/share/panda3d/direct/showbase/ShowBase.py", line 57, in exitfunc
builtins.base.destroy()
File "/home/qubodup/limload-0.19/src/core/basestack.py", line 289, in destroy
if not self.alive:
AttributeError: BaseStack instance has no attribute 'alive'
Error in sys.exitfunc:
Traceback (most recent call last):
File "/usr/lib/python2.7/atexit.py", line 24, in _run_exitfuncs
func(*targs, **kargs)
File "/usr/share/panda3d/direct/showbase/ShowBase.py", line 57, in exitfunc
builtins.base.destroy()
File "/home/qubodup/limload-0.19/src/core/basestack.py", line 289, in destroy
if not self.alive:
AttributeError: BaseStack instance has no attribute 'alive'
INFO: Starting game.
INFO: Starting skirmish mission: genk:incoming
INFO: Switching to zone: zero
INFO: Constructing terrain.
INFO: Constructing clouds.
Memory usage overflow for type Texture.
Aborted
Distro 4.0.2-1-ARCH x86_64
Mainboard FOXCONN A7GM-S 2.0
CPU AMD Phenom(tm) 9550 Quad-Core Processor
4 x 2200 MHz, 64-bit
RAM 7.8G
Video Advanced Micro Devices, Inc. [AMD/ATI]
Cape Verde PRO [Radeon HD 7750 / R7 250E]
OpenGL 4.4.13374 Core Profile Context 15.20.1013, GLSL 4.40
GCC gcc (GCC) 4.9.2 20150304 (prerelease)
qubodup {l Wrote}:
Obviously, I have no clue about surviving in the skies.
Julius {l Wrote}:Any updates on this one? Would be nice if you could enable the issue tracker on github to allow easier feedback and bug reporting by users.
A pre-compiled Linux version would be also really nice.
– Creation of terrain and clouds is now 25 time faster, caching removed, and system memory usage halved.
– Caching system for objects and textures is improved so the game should be more fluid in general (without tiny pauses, hickups or stuttering).
– Added binary package for Linux.
– Fixed support for fullscreen mode in case of two displays.
– Tweaks in skirmish “Incoming”. Players now have a little more time to catch a breath between waves.
– Added new skirmish “Avalanche”. It is about attacking ground targets.
– Included in the package two additional 3D models of vehicles: M1 Abrams and M2 Bradley.
– Somewhat improved satellite terrain textures.
– A bit improved 3D model of cockpit.
– Added three new types of rockets in the code as well as their 3D models: Roland, Rapier and Osa.
– Added sound for air-brake. When the air-brake is extended, the sound of airflow is noticeably different and that way the player can tell if the brake is out or not, without needing to look into instrument panel.
– Added sound for raising and lowering the landing gear. Lowered gear has a similar effect on general performance of the plane like that of the air-brake, so it also changes the sound of airflow.
– In previous version, fly-by sound should have been triggered every time a jet flied near the player, but that wasn’t the case. This bug is now fixed.
– Added sound for using countermeasures.
Julius {l Wrote}:Looks very nice I especially like the self shadowing on the cockpit model!
Does it support Opentrack? See: https://github.com/opentrack/opentrack
(easy way to use it: https://github.com/opentrack/opentrack/ ... adtracking )
Cool would be a terrain generator that loads OpenStreetMap data. It has been done for other games see: http://wiki.openstreetmap.org/wiki/SuperTuxKart
Julius {l Wrote}:http://www.limitload.org/resources/
(although licensing seems to be still not very unified)
Julius {l Wrote}:@stelic: should we setup a game specific sub-forum on this website since you are still missing something like that? Have a look at the other projects we feature to see what could be done.
Julius {l Wrote}:Has this been included already by the way?
http://opengameart.org/content/aerobatics-aircraft
Julius {l Wrote}:Looks like the development has restarted and a version based on the recent Panda3D 1.10 release is being prepared right now!
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