[Release] GameCheetah - OpenSource AS3 Library

[Release] GameCheetah - OpenSource AS3 Library

Postby gamecheetah » 04 Apr 2015, 23:00

Hi everyone,

I'm currently developing an open source AS3 library for rapid prototyping of flash games.
It allows you to do sprite-sheet management in as3 in a really way and takes care of rendering optimizations.
It also helps out with keyboard inputs, tweening, scrolling, collision testing, and sound management!

I just recently redesigned the user interface and released v1.2a. It's looking pretty good and would be really delighted :) if people checked it out.

If there are some experienced AS3 devs who are interested in collaborating on the project, please msg me through Github.
Also, if you're interested in collaborating on future game projects I would also like to hear from you!

Thank you all for your interest!

Main site: http://www.gamecheetah.net
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Re: [Release] GameCheetah - OpenSource AS3 Library

Postby mdtrooper » 05 Apr 2015, 02:16

Well...Why not html5?
And I have a Patreon in https://www.patreon.com/migueldedios.
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Re: [Release] GameCheetah - OpenSource AS3 Library

Postby Julius » 05 Apr 2015, 12:08

Mildly related: http://www.fortressofdoors.com/untitled/

But using OpenFL ( http://www.openfl.org/ ) can be a viable choice with AS/flash code.
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Re: [Release] GameCheetah - OpenSource AS3 Library

Postby Evropi » 05 Apr 2015, 13:43

Julius {l Wrote}:Mildly related: http://www.fortressofdoors.com/untitled/

But using OpenFL ( http://www.openfl.org/ ) can be a viable choice with AS/flash code.

Dunno why you derailed but here's another amazing one that lots of Flash games use: http://flixel.org/
You just wasted 3 seconds of your life reading this.
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Re: [Release] GameCheetah - OpenSource AS3 Library

Postby gamecheetah » 05 Apr 2015, 17:40

Wow, this is a nice forum, didn't know about OpenFL maybe because it's because I took such a long break from AS3 development. Interesting to see other open source projects.

I used flixel a while back, and I felt sort of restricted in terms of what I could have done with it... I particularly didn't like the tilemap system. I extensively used FlashPunk for my projects but was dissapointed in the performance on my 10 yr old laptop. For a complicated demo, that would have been harder to do in Flixel is here: http://www.kongregate.com/games/gameche ... ectrafleet

By no means am I saying flixel is an bad tool, it just didn't suit my needs. It's probably much more mature in terms of what it can do compared to GameCheetah.
Also the philosophy behind GameCheetah is that each Graphic should manage it's as much of it's own logic as much as possible, and advocates there should be only 1 way of doing things. Like an NPC path-finding AI should be contained within it's own class and not use a PathFindingManager class.

I was hoping in the future there will be a repository of premade modules that people can grab to make simple generic games, and well written modules can be mixed and matched quickly to hack out games, which is sort of what I'm doing now in this library.

It'll be cool if I could do a port of this engine to HTML5, unfortunately, I'm not a big fan of JavaScript... waiting for Adobe to bridge the gap between AS3 and JavaScript :p
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Re: [Release] GameCheetah - OpenSource AS3 Library

Postby gamecheetah » 05 Apr 2015, 19:50

OpenFL looks interesting, before I do it, anyone interested in porting this to Haxe?
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