Aus8-Cliff [in 2.6]

Aus8-Cliff [in 2.6]

Postby rubberduck » 08 Mar 2015, 09:44

i made SOME tracks again (3, this is the first one)
this track is heavily banked and a bit bumpy too.

difficulty is about hard

cliff_view.jpg

sr_track_cliff.jpg
Attachments
Aus-Cliff.zip
(4.03 MiB) Downloaded 899 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Aus-Cliff (track)

Postby Wuzzy » 09 Mar 2015, 09:09

I like such extremely tilted roads in Stunt Rally.

Did you use custom road textures and objects? Because parts of my road are completely white, also at the water there are those white “object missing” spheres.
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Re: Aus-Cliff (track)

Postby CryHam » 09 Mar 2015, 17:11

Cool track, really banked.
roadMars is missing, I got also white fragments (and missing objects)
IDK where you have it from. All Mars tracks use just roadAdesert.
Maybe check what do you have different from repo, you can do it with 'git status'.
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Re: Aus-Cliff (track)

Postby rubberduck » 10 Mar 2015, 08:08

i used custom road textures, but i added them a while ago.

here is the download link again

http://platen-software.de/sebastian/sr_new_roads.zip

edit: the missing objects are these rings used in my "frozengarden" track
http://forum.freegamedev.net/viewtopic.php?f=80&t=5924
they could be renamed in master
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Aus8-Cliff [in 2.6]

Postby CryHam » 17 Mar 2015, 23:28

Right. Cool track, is on master.
Added the road textures and renamed objects (no jump_ in front of name just ring_).
Small edits only. Smoothed one part, widened another, rearranged and made bigger checkpoints, less damage, other preview and more description.
Ah and moved road move above (geometry offset) so it doesn't tear that much, still does. And bigger water area so it's not so visible that it ends.

Image
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Re: Aus8-Cliff [in 2.6]

Postby dimproject » 19 Sep 2015, 08:24

This track ... me more than 10 times.
I edited Aus8-Cliff and now I like this track.
https://www.dropbox.com/s/m1zdakv0itb7e ... 2.zip?dl=0
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