'Finished' the game in about 3 hours... or maybe not?
Also, there is a 'hole' in the 'crystal' map that lets the party leave to the right empty area.
You should be able to exit the map from the same way you entered it
That said, if you see simplifications in the menus, I'll gladly take the advice.
hmm... there is no exit... I was bumping and F-clicking there, but there is no cave, neither any interactible item.
* Parallel enter and F keys. I.e. that they just would do the same thing, because 'enter' is much more convenient for selecting main menu items in case someone like me missed F1 description thinking it doesn't influence the main menu
* Maybe there should be more (even separate) menus then? E.g. 'S' key brings up all available options. But there are separate keys (at least for PC) for inventory use/equip (I), map (M), etc. Or, another way: 'push 1 to select first character inventory/use'. /// maybe use/inventory should be joined * there is not much space out there, but it still can be arranged.
* If there are no items of the type, then filters should be either invisible, or blanked out (i.e. not to be missidentified as items when the inventory is empty).
Roots {l Wrote}:Horde of rats was the scariest enemy in the game. As soon as I encountered them I said to myself "Nope! F*#% this!" and used an item to escape from the battle. Its the only battle I ran from in the game.
eugeneloza {l Wrote}:Yeah. That one was fantastic. Had to use 3 to 4 small moon juice potions. And it was almost constantly first aid either to Bronnan either to Kalya. When half of the rats were down it felt such a relief, when Kalya got to shoot sometimes. But such a small reward both concerning XP and loot
* Harlequin battle was also nice. But the problem was to understand that Harlequins are not respawning.
* Another un-obvious problem is that one sould sequentially kill all the monsters in the 'moving floor' secret room in the Shrine to get to the Dorover which by some reason makes the press stop - I was running around the room, clicking for some hidden lever/object/triggerplate.
And another problem concerning the amount of potions in the inventory. It seems that one may quickly run out of those (as Harlequin drains SP) and nowhere to buy/grind them around (or were there some bats before?).
* And one more un-obvious thing which I finally figured out - that the weapon must be unequipped to be upgraded.
* Maybe I missed something, but I couldn't get any more copper ore to get a better attack crossbow. Maybe I should have fought those Dark Soldiers instead of sneaking, as suggested? / Can I make two separate crossbows? It seems that not. Then, there is a good question does M.ATK affect 'First Aid' level, or only incapacitating shot?
Battles are much more interesting in the second part, especially that horde of rats in a chest.
* The 'ladder not of wood' was very unobvious solution, had to look for a hint on this forum. Maybe the extended brick texture should go lower?
* Dorver is a too weak opponent. Considered to be a boss, but the skeleton fight before him is much more challenging.
* Andromalius in the end also appeared to be too weak for the party 19th level, e.g. comparing to that horde of rats.
Yeah, a merchant will be added.
Hmm... I don't think a merchant will be needed there. But adding a chest with around 4-5 light/medium healing potions would be good. Another solution is to make a simple grinder like a few bats which would often drop minor healing potions. Cause lack of merchants has its tension feel of not being sure in future - what to expect. And would definately break the moment of meeting Sophia alive.
This is not a 'required' case, but just a backdoor in case a player is not well prepared (was rushing forward and spent too little time on leveling-up) - and saved over the only save slot he used - in that case such situation would mean replaying all the game from the very beginning. Maybe, even some kind of a simple check may be made to find out if the player has a total of e.g. 5 healing potions to kill Harlequin and in case no - give him some by event.
OR... Just came up with an extremely simple idea. Let the eyeballs drop some. They are not strong opponents and are rather easily killed. And in case player has none, he would have to grind some from eyeballs before fighting Harlequin.
P.S. I'm almost done with Ukrainian translation and PMed a question on Transifex about the stone inscription 'cause it may be translated in several different ways depending on its meaning, which I didn't get.
And another question concerning translations: Keeping Russian translation parallel to Ukrainian I noticed that some pharases of Russian text may be improved. However, there is a significant difference: when I was making the Ukrainian translation I followed the concept of making the text looking more 'native' rather than exact translation. Several times even caught myself writing about a Carpathian village rather than about a Japanese RPG. Russian text follows more exact translation style. Should I also look into making Russian more native culture-friendly with a price of being less exact, or just check for a few phrases that could be 'expressed better' without loosing the exactness of translation?
The (bad) meaning of it is that you have to clear the way of monsters before being able to go through.
eugeneloza {l Wrote}:The (bad) meaning of it is that you have to clear the way of monsters before being able to go through.
Maybe something like 'Many come in, but to go through no one must be left behind alive.' Sounds too obvious for me.
'Only the arena champion may pass'. Too unobvious
'Creatures souls are the key' or 'Monsters are the key to pass' sounds better.
Maybe something like 'Many come in, but to go through no one must be left behind alive.' Sounds too obvious for me.
'Only the arena champion may pass'. Too unobvious
'Creatures souls are the key' or 'Monsters are the key to pass' sounds better.
I don't remember the exact message but I know that I interpreted it as "only one person must be alive to go through". So the first time I played 0.6, I arranged for Kalya's death while beating the monsters, so that Bronann would be the last man standing :-D When playing 1.0, I found out that I did not have to kill Kalya :-p
I arranged for Kalya's death while beating the monsters
I like a mix of the two latest ones most
but I'll let the merchant option open. Note that I didn't mean I would add Sophia there, just in case.
And any living character, especially an elder, would instantly break that desolation feeling.
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