The "Lets get ready the rooms models" topic

Re: The "Lets get ready the rooms models" topic

Postby Danimal » 10 Nov 2014, 23:56

eaten rats could increase the rate of becoming a skeleton for an imprisioned creature? (plague and all that shit) Thats genius!!! :o
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Re: The "Lets get ready the rooms models" topic

Postby Bertram » 11 Nov 2014, 00:28

Let's import the crypt first. ;) I'll seek an icon...
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Re: The "Lets get ready the rooms models" topic

Postby hwoarangmy » 11 Nov 2014, 19:46

The pirate grave is nice ^^
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Re: The "Lets get ready the rooms models" topic

Postby hwoarangmy » 11 Nov 2014, 20:31

Danimal {l Wrote}:then, we can use the old spider model which is really low poly for that, and add that little bit to the Cript to make it creepier :cool:
Yep but you would need to re-export it after renaming because if I am not mistaken, it has the same filename as the actual spider.

Danimal {l Wrote}:- Creatures corpses are carried here by kobolds
- only one creature per coffin(active spot) allowed
- each coffin has a random rotting counter (say 30 to 50 seconds) that activates when a creature is deposited in it.
- when the counter reachs zero the coffin is "empty" ready for another corpse and some corpse points are added to the room.
- when enougth corpse points are reached/stored by the room an undead creature appears with a 50/50 chance to be a ghoul or a ghost.
Seems good. Concerning ghoul/ghost, we should try to find one and focus on something else. We can always add the other one when we will have enough rooms.

Danimal {l Wrote}:- the corpse points reset after an undead creature has appeared, so you cant get more than one undead at the same time if you rot an specially meaty (hp) creature like the troll, dragon or modified creature.
IMHO, there should be no limit (other than creature number) that affects the crypt when a ghoul raises (no difference between a dragon or a spider except the bonus for strong creatures).

Danimal {l Wrote}:- Should corpse points added per rotten creature be equal to his max Hp? the creatures rewarded by the Cript will be specialists and very strong, so you will have to rot, say, 40 spiders to get one or instead just 10 knights. I think its better than just using total quantity of corpses rotted.
I agree. It would be cool to have bonus for strong creatures. And max hp seems something that could make a difference between high/low tier and high/low level. Not a bad choice.

Danimal {l Wrote}:- I still want to use the prison as a source of cheap undeads skeletons as opposed to the stronger undeads given by the cript.
ok. As all the rest, they should be leveled so that it is interesting to build a prison. But that's the same as for other rooms/creatures.

Danimal {l Wrote}:- A small chance to get a really powerful undead? 47.5% - ghoul / 47.5% ghost / 5% Sarcophag <- or just make this creature available througth sacrifies combinations at Temple?
IMHO, we should not rely too much on luck. If I play vs you and I am invincible because luckily, I got 2 Sarcophag where you got 2 ghosts, it won't be a good thing.

Concerning the crypt room, as you said, it could be a good thing to be able to deposit 1 corpe per central active spot. Concerning the wall active spots, they could be used to increase the amount of points you get per corpe (IMHO, it is good to always have a bonus when you manage well active spots).
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Re: The "Lets get ready the rooms models" topic

Postby hwoarangmy » 11 Nov 2014, 20:34

Danimal {l Wrote}:eaten rats could increase the rate of becoming a skeleton for an imprisioned creature? (plague and all that shit) Thats genius!!! :o
IMHO, it would be better to make the rats attack the prisoners. It's an evil game after all. And the number of active spots would change the number of rats (and, thus, the time it takes to turn them into skeletons) ^^
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 11 Nov 2014, 20:42

he he, i like that about the rats, but they must deal only very little damage :D
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 12 Nov 2014, 18:08

Skorpio´s spider in snack size :)
It just has a "Walk" and "Idle" animation, swapped for chickens and works fine.

CC-by-sa 3.0 by Skorpio (i think?)
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 14 Nov 2014, 13:36

Fixed texture on Knigth coffin to share the same on all 3 knigth Cript models; will you add the spiders to the cript as well?
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Re: The "Lets get ready the rooms models" topic

Postby Bertram » 14 Nov 2014, 21:00

I opened an issue about the Crypt: :)
https://github.com/OpenDungeons/OpenDungeons/issues/322

Placing a crypt is already feasible, btw. The issue is trying to sum up the room logic to implement.
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 19 Nov 2014, 14:26

I get that is better getting only one creature from the graveyard? the two best possibilities are these:
Necrofague: http://www.blendswap.com/blends/view/20658
Sarcophag: http://ancientbeast.com/units/#Sarcophag

i would still like a chance to get a ghost or a physical one, but you help decide as well
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Re: The "Lets get ready the rooms models" topic

Postby Bertram » 21 Nov 2014, 10:46

I'm finding the Sarcophag more fearsome, but it has got no model, right?
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Re: The "Lets get ready the rooms models" topic

Postby Akien » 21 Nov 2014, 10:58

Bertram {l Wrote}:I'm finding the Sarcophag more fearsome, but it has got no model, right?

I also prefer the Sarcophag, it's looking great. There is a blend file in the MEGA repo linked when you click on the artwork on ancientbeast.com.

Here's how it looks like in Blender (first time I open this soft! :-p)
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Re: The "Lets get ready the rooms models" topic

Postby hwoarangmy » 22 Nov 2014, 11:19

Akien {l Wrote}:Here's how it looks like in Blender (first time I open this soft! :-p)
It is hard to get used to it (many options hidden in not user friendly menus) but you can do amazing stuff with it. So far, I've mostly done tutorial stuff (up to animating a ginger bread guy)

Danimal {l Wrote}:It just has a "Walk" and "Idle" animation, swapped for chickens and works fine.
The PR with the spiders is done. IMHO, it would be cool to have some funny animations. I think it is one of the greatest things in DK: the funny creatures/behaviours/animations ^^
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 22 Nov 2014, 13:25

It had a dancing animation, want me to add it?
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Re: The "Lets get ready the rooms models" topic

Postby hwoarangmy » 22 Nov 2014, 23:29

Danimal {l Wrote}:It had a dancing animation, want me to add it?
Interesting. In the crypt context, I don't really see a use for that but in some loading screen or in some other room (like casino) we could use that. For now, you probably have more urgent stuff but later, I think it could be of use ^^
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