Simple models

Simple models

Postby eugeneloza » 26 Sep 2014, 15:25

Hi all!
As supposed, I open a new topic for simple models needed for the game. I'm learning Blender and would be happy to help as a good way to have some practice.
I thnik first of all I need to know the requirements for the models (i.e. number of verticies/polygons) and the model types that are still needed.
A few bed models attached as a single archive (previous posts may be deleted).
sbedstogether.jpg
Attachments
beds.tar.gz
(635.96 KiB) Downloaded 383 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby charlie » 26 Sep 2014, 15:27

Oh, I split the thread already. Want me to delete this one? :P
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2131
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: Simple models

Postby eugeneloza » 26 Sep 2014, 15:29

Oops.... we were doing the same thing simultaneously... I've deleted those messages and uploads and re-uploaded everything here.
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 26 Sep 2014, 15:32

Hi :) , ill post once the topic thingy is clear
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby Danimal » 26 Sep 2014, 15:57

A few tips before anything, normally for a game that is not a first person you dont need much detail on decorations and, smooth curves rises up the poly count too fast and makes it more difficult to skin and UVmap.
Having a photo or concept helps a lot while moddeling.

Your first bed (wooden) would be the most usable, but you should sorrect some points:

-the pillow can be an enlarged cilinder saving up a lot of polys, like i told you before curves are too poly heavy, you can make a nice looking pillow just extruding a rectangle a few times
- Normally beds have a mattress over the frame, you can make the table under the sheets taller and later make the difference between frame and matress by using a texture
-Sheets dont need to have wrinkles and the like, that can be done by textures or normal mapping, just make a plane and give it the proper shape of a sheet, details can be faked later.
Attachments
06400__seville_poster_bed_masked.jpg
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:06

Got it...
But the question still remains, how many polys/triangles/vertexes should be max here?
E.g. The whole bed may be just 5 cubes (the bed itself and columns) with everything else painted over a texture. Or even just a single cube with no lower poly and alpha channel in a texture.

And another question: is there a list of monsters that do not have beds. And any other (yet static) models, suitable for my present level?
I need much more complex models for my FOSS game and therefore I need to learn to make/sculpt simple models first. And I think that it would be much better to do something useful, than just to make unneeded projects. While there is absolutely no problem in having to re-do something, its still better than modelling some flowers etc.

UPD: As far as I understood, all the beds must have equal height to width to length ratio.
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 26 Sep 2014, 16:15

we need a proper bed, if you did something close to the photo we will use it as some heroes bed. A bird-like nest, a very small pond, a hay bed, a rock bed and many others... there is a list of creatures around i f you like one and think you can make/imagine a bed for it you are welcome.

viewtopic.php?f=35&t=5604
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby Danimal » 26 Sep 2014, 16:16

UPD: As far as I understood, all the beds must have equal height to width to length ratio.

Most will have 1x1, but beds for humans and big creatures can be 2x1 or 2x2
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:21

Still... how many polys? That bed as shown above will have a lot of them... and must be simplified to some level. The relief may be made by a bump-mapping... but what about pillows and a blanket? Should they be made a separate objects (a cramped blanket takes at least 36 vertexes)? Or just left to be imitated by a texture?
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 26 Sep 2014, 16:30

less than 500 polis is a good target for something this simple, if details can be added by texture simplify as much as you can
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:42

SimpleBed.png

Something like this?

(going away... I'll be back on Monday)
Attachments
SimpleBed.tar.gz
(58.32 KiB) Downloaded 384 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 26 Sep 2014, 20:54

you need to lower the matress by a lot
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby hwoarangmy » 26 Sep 2014, 22:38

Hi,

The models are nice, too bad we do not have vampires :(
Concerning the bed size, it is from 1x1 to 5x5 actually. Bigger creatures have bigger beds :)
hwoarangmy
 
Posts: 567
Joined: 16 Apr 2014, 19:13

Re: Simple models

Postby Danimal » 26 Sep 2014, 22:48

The models are nice, too bad we do not have vampires :(

i have an idea for something cool about them, but it will have to wait ;)
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 29 Sep 2014, 09:08

SimpleBed2.png

Changed the height.
96 vertexes / 55 faces (if 300 is the limit, it can be made more complex. I.e. with a decorative hole near the pillow as in the image above)
Attachments
SimpleBed.tar.gz
(62.09 KiB) Downloaded 383 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby eugeneloza » 29 Sep 2014, 09:57

Daisy bed for a fairy
DaisyBed.png

Web bed for a spider (A simple textured octagon might do it better)
WebBed.png

Goo bed e.g. for a lizard (357 faces, seems too detailed)
GooBed.png
Attachments
GooBed.tar.gz
(69.95 KiB) Downloaded 391 times
DaisyBed_WebBed.tar.gz
(135.71 KiB) Downloaded 388 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 29 Sep 2014, 10:50

why dont you have a go at texturing them? look here for good textures
http://opengameart.org/users/yughues
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 29 Sep 2014, 11:01

If the models are ok, then I'm on it :) But it'll take me some time to (still too new to texturing).

HammockBed.png

Another model: Hammock bed for pirates.
Attachments
HammockBed.tar.gz
(63.63 KiB) Downloaded 372 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 29 Sep 2014, 11:15

Hammock is good, you can texture it (it shouldbe prettty simple)
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 02 Oct 2014, 12:17

done Hammock texturing... Used wood4 by Luke.RUSTLTD from opengameart with CC0 and a GIMP-plugin for weave. I still don't like the ropes, maybe its better to redraw them?
HammockBed_textured.jpg
Attachments
HammockBed-TEXTURED.tar.gz
(2.74 MiB) Downloaded 379 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 02 Oct 2014, 12:26

Hey, thats pretty good :) ill get it ingame when i get back from work, can you do next the small volcano-like bed? it will be good for an aquatic creature like the tentacle or the swamp pup; so maybe you could made the water greenish with some floating leaves (like one menufar leaf) and a greyish stony texture for the rock?

Also, whats your license for the hammock? CC0, cc-by or cc-by-sa?
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Re: Simple models

Postby eugeneloza » 02 Oct 2014, 13:47

Let all my models & textures (and any other content) for this topic/game be CC0 (public domain) unless I'm using something with other license from opengameart (I'll inform on any 'foreign' file I use).

Next model: Spider lair
Using rock 5 by West from opengameart with CC0 plus three hand-drawn webbings in GIMP.
Webbing-textured.jpg


And the volcano-like bed for a lizard.
Used:
rock 5 by West from opengameart with CC0
plant_56 by rubberduck from opengameart with CC0
GooBed-textured+leaves.jpg

Is the water too bright?
And another thing that worries me: there are 357 faces. Is that ok for this model?
One more detail: the model is hollow inside, so the water should be non-transparent. Maybe it'll be a good idea to re-make the model for transparency compatibility and less faces?
Attachments
GooBed-textured+leaves.tar.gz
(757.4 KiB) Downloaded 379 times
Spiderweb+rock.tar.gz
(803.66 KiB) Downloaded 390 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby hwoarangmy » 02 Oct 2014, 15:31

The beds look nice :)
Concerning the spider bed, could you tell if the web is on the ground ? In the picture, it seems not. That would look weird in game if the spider was not on the web...
hwoarangmy
 
Posts: 567
Joined: 16 Apr 2014, 19:13

Re: Simple models

Postby eugeneloza » 02 Oct 2014, 15:41

The web is attached to stone spikes (two hanging vertically and one at 45 degrees). I thought of spider sleeping 'inside' the web. I think I can revert to a kind of hexagonal web resting on six stones as modelled above, but with web being a texture (it would look better and less faces to render).

Next model: Do not disturb (1x2 bed)
I think it will do for any capable-of-writing monster.
wood4 by Luke.RUSTLTD from opengameart with CC0
fractal by GIMP
donotdisturb.jpg
Attachments
Do_not_disturb.tar.gz
(456.95 KiB) Downloaded 338 times
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Simple models

Postby Danimal » 02 Oct 2014, 19:59

i dont think you need to change any of the beds above (maybe darker water, but ill do it); i would just modificate the bed with wooden signal and give the carpet an animal brownish/blackish fur texture (there is a lot on oga) and made the letters dumber; and the bed will be perfect for our orc! :D

As long as the beds are lower than 600 polis/tris/faces there wont be any problem, so dont worry too much about it :)
User avatar
Danimal
OD Moderator
 
Posts: 1407
Joined: 23 Nov 2010, 13:50

Who is online

Users browsing this forum: No registered users and 1 guest