Pauls has agreed to take on the programming side of integrating true support for sounds and music:
viewtopic.php?f=35&t=5691So this topic is intended to help him find all resources he will need, also pintpoint all the ones we lack and disscuss if a sound piece deserves or not to be integrated due to low quality or not fitting our ambientation. Help is appreciated, opinions are welcome, specially since most of what i post will be my personal favourites which migth collide with everyone else.
For easier hearing of below go here:
http://opengameart.org/content/sounds-for-open-dungeonsBackground music: It plays always at background, the best are the ones that you dont realize its constantly playing, thats its mark of quality, must be unobstrusive and not suddenly pike noisely.
My main choices:
http://opengameart.org/content/north-wi ... sic-inside <- all of of them very high quality
http://opengameart.org/content/candidat ... n-dungeons <- many could be useful
http://www.jamendo.com/en/list/a134283/ ... game-music -> Temple Exploration (Ambient) would work great for biomes;
-> Cave Exploration (Ambient)
http://opengameart.org/content/creepy-forest-fhttp://opengameart.org/content/upside-d ... ky-ambienthttp://opengameart.org/content/dark-factoryhttp://opengameart.org/content/lurid-delusionhttp://opengameart.org/content/random-g ... and-silenthttp://opengameart.org/content/caves-of-sorrowhttp://opengameart.org/content/swamp-environment-audiohttp://opengameart.org/content/egyptian ... tion-musicI like the currently used on main menu, it shouldnt be changed
Action music:Once creatures start killing each other the background music should cross fade and leave place for these ones, they need to be powerful and noisy
http://opengameart.org/content/wastelan ... ttle-musichttp://opengameart.org/content/the-dark ... mage-themehttp://opengameart.org/content/dream-ra ... soundtrackhttp://opengameart.org/content/blackmoo ... ttle-themeGUI sounds: Clickings, laying/selling rooms, slaps:
->
http://opengameart.org/content/51-ui-so ... and-clicksLaying rooms: http://opengameart.org/content/falling-bodySpell sounds:Its magic!
Healing:
http://opengameart.org/content/3-heal-spellsFreeze:
http://opengameart.org/content/freeze-spell-0Traps and doors: Like firing cannons, spike or gas traps; door opening or closing made of different materials
Canon:
http://opengameart.org/content/synthesized-explosionPoison trap:
http://opengameart.org/content/acid-burn-soundsDoors opening:
->
http://opengameart.org/content/door-open-door-close-set ->
http://opengameart.org/content/door-open-door-closeRoom sounds:Some rooms should have a permanent loopable sound that plays softly and the player has to get near to hear well
Dungeon temple (Dungeon heart): a magically sounding beating heart:
http://opengameart.org/content/heartbeat-single-soundTraining room: of machines working, and each triggered machine a unique sound
->Swooshing in machines:
http://opengameart.org/content/3-melee-soundsForge: of fire cracking, and hammering for triggered machine
Temples: eerie chanting
http://opengameart.org/content/undead-rising (only the low tension version)
Graveyard: Calm but heavy song
Recreation room: casino like music and sounds, and each triggered machine a unique sound
Torture room: sad and oppresive song
Sweatshop: a production line sound
Creatures noises: We will need a lot, humans should be able to share a lot except on some special cases
Kobolds: New pickaxe sounds, coin deposit on treasury, claiming, scared scream and death scream.
-> Deposit coins on treasury:
http://opengameart.org/content/coins-soundsSteps: loopable walking sound, always played when a creature walks
Insects steps
ligth steps for ligth monsters and non armored humans
Heavy steps for heavy monsters
Clanking steps for armored humans
->
http://opengameart.org/content/3-item-sounds -> I think the last sound needs to be removed, otherwise its good
->
http://opengameart.org/content/metal-sounds Wing flapping for fliers (fly need a unique one)
Walking in water:
http://opengameart.org/content/water-splashesAttack sounds:Weapon agaisnt weapon
Metal against flesh amor
Metal against metal armor
Metal against stone/kitin armor
Non Metal against flesh amor
Non Metal against metal armor
Non Metal against stone/kitin armor
Non Metal can be fangs, claws or fists (natural weapons)
->
http://opengameart.org/content/punch ->
http://opengameart.org/content/37-hitspunchesBow/crossbow:
->
http://opengameart.org/content/archers-shooting ->
http://opengameart.org/content/crossbow-soundsBlunderbuss:
http://opengameart.org/content/rumbleexplosionFireballs/spells
-> fireball
http://opengameart.org/content/spell-4-fireSpit/farts:
http://opengameart.org/content/8-wet-sq ... rp-impactsWar screams: played when creature is figthing
Insect noises
Deep rumbling howl for troll
http://opengameart.org/content/big-monster-moanGutural screams for orc
girly screaming for gobling/halfling
for small creeps:
http://opengameart.org/content/dog-snarl-grunt-grumbleGhost:
http://opengameart.org/content/ghostIt would be nice each monster has a different one
Normal human: a few differents ones played ramdomly
Heavy voice human: for humans on metal armor or big bodies, a few differents ones played ramdomly
Special screams: like pirate or any female human
Pain sounds: played when creature is hurt
Insect
Heavy monster
Normal sized monster (like orcs)
Ligth monster
Normal human: a few differents ones played ramdomly
->
http://opengameart.org/content/2-male-death-voicesHeavy voice human: for humans on metal armor or big bodies, a few differents ones played ramdomly
->
http://opengameart.org/content/grunts-m ... h-and-painSpecial screams: like pirate or any female human
Happy sounds:when level up or payday
insect (?)
Heavy monster
Normal sized monster (like orcs)
Ligth monster
Warlock/Cultist:
->
http://opengameart.org/content/evil-laughter-0 ->
http://opengameart.org/content/evil-laughterNormal human
Heavy voice human
Specials: like pirate or any female human
Death sounds: will be pretty common
Insect
Heavy monster
Normal sized monster (like orcs)
Ligth monster
Normal human: a few differents ones played ramdomly
Heavy voice human: for humans on metal armor or big bodies, a few differents ones played ramdomly
->
http://opengameart.org/content/grunts-m ... h-and-painSpecials: like pirate or any female human
ULTRA SPECIAL: Dungeon Temple destroyed
Random sounds:
Water drops in lakes:
http://opengameart.org/content/ambient-water-dripsRelated packs: they need to be separated to be used
Dwarf sound pack:
http://opengameart.org/content/drunk-dwarf-voice-packMonster screams:
http://opengameart.org/content/11-male- ... ath-sounds (they arent human at all, more like orc)
Monster screams:
http://opengameart.org/content/15-monst ... ath-soundsInsect noises:
http://opengameart.org/content/small-pest-aliencreatureHuman Screams:
http://opengameart.org/content/male-gruntyelling-soundsSlime sounds:
http://opengameart.org/content/aquatic-monster-growlsHuman:
http://opengameart.org/content/15-vocal ... ump-sounds Monster sounds:
http://opengameart.org/content/monster- ... s-pack-001Monster sounds:
http://opengameart.org/content/monster- ... fects-packMonster sounds:
http://opengameart.org/content/monster-sound-effects-2Zombie sounds:
http://opengameart.org/content/zombies-sound-packGoblins and halfling:
http://opengameart.org/content/goblins-sound-packLooks very complete: http://opengameart.org/content/rpg-sound-packWeapons clashing :
http://opengameart.org/content/wood-and ... s-volume-2Steps:
http://opengameart.org/content/footstep ... loth-armorHuman talking:
http://opengameart.org/content/character-quoteslots of pain:
http://opengameart.org/content/punch-slap-n-kickAnd im sure im missing some more needed sounds, please do remind me. Ill populate this list whenever i have the chance with my findings, help is appreciated.