Here it is, i finally figured out how to properly use alphas, it involved hand modificating the materials and lots of pain. Now i can fix the Cave hornet.
Model by Danimal CC-By-SA
Texture by Yughues CC0 -
http://opengameart.org/users/yughuesIt has two animations:
Idle: to be looped
Triggered: when a creature appears
I also think the portal should stand alone above normal tiles like the boulder does, if thats too hard the lazy approach would be to link the tile mesh to be the claimed ground texture instead of the current chessboard pattern. Changing the name is also trivial, i will just await what you decide codewise to make more changes.