If you are an artist and want to help the project you are welcome to try to create or complete any of the ones below. To avoid two or more persons working on the same, please post what you are working on and ill close that task to everyone else; if after some time we dont see any advance on it we will free the task again. Ill also try to keep the topic clean, so ill clean non important posts from time to time, the important bits will be resumed together.
All models we will use must be 3D (being the sweetspot from 1k to 3k polis for characters), textured and animated; but if you are not proficient at any of the steps you can still commit your work for someone else to finish.
We accept all free, Creative Commons and GPL licenses , but not strictly commercial ones; we also encourage everyone to post their work as well in: http://opengameart.org/ to help further the open source comunity.
The best texture format would be PNG, since it does not lost quality unlike jpg; and its size can be from 512x512 (simple models) 1024x1024 (standart size) or 2048x2048 (for models that require lots of detail).
The models need to at least have these animations to be useful:
Walk; Attack; idle; death; sleep (some sleep on a bed, others over the floor or even thrones, you can suggest a bed for that specific creature and need to take into account the extra elevation needed for sleep animation on a bed)
- Additional animations needed but not critical:
More attack and death animations; being hurt; cheering or happy body expression; dancing.
Important: for weapon wieldings creatures extra bones are needed:
Creatures with hands that should be able to hold a weapon should have two bones at their hands that have to be named Weapon_L and Weapon_R. The z-axis should point back, if the weapon is held vertically (check out a model in the repository).
This way they can equip different weapons in the game and even upgrade to better ones.
Concepts: Made specially for us or using any of our acepted licenses. They must be created from scratch.
http://opengameart.org/content/bone-gollem-concept-art
http://opengameart.org/content/cleric-concept-art
http://fengaren.deviantart.com/art/Long ... -136068344
download/file.php?id=5221&mode=view
download/file.php?id=5220&mode=view
download/file.php?id=5219&mode=view
viewtopic.php?f=37&t=691&hilit=construct&start=275#p27971
3D models: Useful models that may need finishing touches, like retopology in case of too many polis, textures or maps, but mostly rigging and animation. Animated models are the harderst to find around so animators are really welcome.
http://opengameart.org/content/elemental-golem
http://opengameart.org/content/night-demon
http://www.blendswap.com/blends/view/67196
http://opengameart.org/content/rigged-t ... -barbarian
http://opengameart.org/content/goth-female-fleur-du-mal
http://opengameart.org/content/rigged-t ... xecutioner
http://www.blendswap.com/blends/view/4807
http://www.blendswap.com/blends/view/20658
http://www.blendswap.com/blends/view/68618
http://www.blendswap.com/blends/view/45551
http://www.blendswap.com/blends/view/74104 - Pirate
http://opengameart.org/content/brigand - Guard
http://opengameart.org/content/wizard-4 - Gandal... i mean Wizard
*"Ancient Beast" Models: mostly just base meshes, but really interesting ones; you would be helping two projects at once:
http://ancientbeast.com/units/ -> click the bottom circles on each unit card to link to their repository.
You are also welcome to create a totally new creature of your invention, and it fits our style and has some quality we will include it as well.
Music and sounds: We havent looked much into it yet, but thank any tips to open source resources
http://soundimage.org/
http://opengameart.org/