1) Having the c-*le command of the cursor X Y position ( just import it from the EDITOR Bertram )
2) Having the automatic core dump where the game crashes on Linux .... ( that I get the stacktrace etc at least so I know where the game crashed )
3) And ..... [ fanfares ! ] : Debugging Channels !
( BTW : Bertram could you sync the newest changes to origin ] ?
white
gray
silver
black
maroon
red
purple
fuchsia
green
lime
olive
yellow
navy
blue
teal
aqua
orange
channelDebug.log(orange, [](){return " a kuku"; })
log(orange, [](){return " a kuku"; })
Heh "Random color"
the idea was that those colors are background colors for window background color when the debug is processing,
so you know what comes from what with a blink of an eye .
Also, notice my proposal uses something like lazy evaluation, the function having the debug info wouldn't be computed , if the assigned channel weren't explicitly enabled. I created the first iteration, but forgot to push it -- I'd do that tommorow when I'm back home.
As to windows -- the only hope is CEGUI , because the Qt samples I obtained keep crashing .... Apart Qt there are GTK and wxWidgets as well ( messy doc and lib's repositories here on OpenSuse so no , no ... rather ... ) .
Automatic scrolling
This example demonstrates how to use the gravity of GtkTextMarks to keep a text view scrolled to the bottom while appending text
Automatic scrolling
This example demonstrates how to use the gravity of GtkTextMarks to keep a text view scrolled to the bottom while appending text
It's quite much effort only to compile and try the frameworks !
Can't you just run in windowed mode and use the terminal to look at the debug info?
Well, this time I must say I'm a bit irritated.
First of all, thanks for removing my comments at random.
Secondly, I do think I've asked you to push your commits in another branch (even if hopefully this one doesn't hurt the common development yet).
Thirdly, you seem completely unable to follow code guidelines and conventions. Your latest commits don't follow any of those.
And fourthly, since I'm on it, the commit about adding the licensing info should add the file using more common naming conventions, followed by other projects.
At least, creating a License folder is redundant, since we have a licenses/ folder in the media repository already, which is bundled with each zip releases anyway.
I'll push other's work but don't count on me the next few days, I need to do something else and refresh from this, now usual, nonsense of yours.
Sorry, as a moderator and starter of that thread I want to compress the post to be as short as possible .
Naah you could have at list mention the code how to create a new SVN branch,
What it comes to background : I already find how to set them .... , so we can now settle up which colors should be [ unformally ] assigned to which subsystem , if it does bother you.
Also I think there could be at least timestemps : Game time timestemp ( as of seconds from program startup ) and the turn timestamp ( number of turn being played ) ....
This two timestamps of course ought to be on/off via Console .
Users browsing this forum: No registered users and 0 guests