Keep in mind that the Dungeon Heart is the most important building in your entire dungeon and has to represent the presence of the evil keeper within the realm.
There for it should be solid as well as reflecting power, evil and evil power. >=D
Danimal {l Wrote}:it may be the most important building but we cant overgrown it too much, its representation has been very simple in all the DKs. Just think its not a throne room, but your soul inside some kind of vessel, so make it as gothic as you want, but dont make too big.
Besides, take notice that the dungeons heart in DK2 takes up 5*5 tiles.
Danimal {l Wrote}: I also like the WOW feel your model has.
Elvano {l Wrote}:But now I'm so going to steal your crystal idea >=D
Danimal {l Wrote}:can you do a more stone and mortar version?
Danimal {l Wrote}: i believe it would look better if you opened the spikes to the outside so its not that near the center
Danimal {l Wrote}:made the gem much bigger and position lower (so its somewhat over but near the lava well edge)
Danimal {l Wrote}:We dont really need a counterpart for each room since most will be generic enougth, and since humans are not a fully playable race (at least not yet) they dont need a fully developed dungeon
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