Changes since the release:
- Minor performance tuning.
- New combat art system with two semi-placeholderish combat arts: circle cut and stun smash. I actually find them kind of fun to use. I'll try to add at least 3 more combat arts later to increase the count to 5, which is the number of different moves one can enable simultaneously. That should be enough for the next release.
- Billboard-based censorship of breasts and stuff, complete with a neat pixelation effect if you have shaders enabled. This should be good enough for YouTube and such since the same approach seems to work for other games there. I particularly like the unintended consequence of the pixelation effect leaving more to your imagination while also making nudity feel more sinister at the same time.
As for future development, I got a long list of big features that I'd like to implement, but I'll probably end up postponing some of them since I can only do that much alone in one release cycle. In any case, expect to see some of these: random building generation, more dungeon elements, usable castle generation, better ore vein generation, random merchant NPCs, better particle systems, dismemberment, user interface improvements, ragdoll animations and animated clothes/hair/weapons.